Originally Posted by danshewan
It's obvious that they do - frequently - but that doesn't mean this behavior should be expected, or worse, subsidized by backers who put money into Project A and then told more money is needed to realize Project B. That's not what they put their money behind, no matter how cool the end product may be.
The "kid in a candy store" mentality that seems to have been the driving force behind Broken Age's design process isn't something consumers should "get used to" or expect from any Kickstarter project, let alone one from a well-established studio like Double Fine.
It's a damn shame, because the project will probably turn out pretty well, but it sets a dangerous precedent for crowdfunded games and casts a dim light on a legitimate source of funds for developers who can deliver the game they promised without going crazy when goals are exceeded.
Lol ok but you say it's unfair for me to paint creatives in that light by saying that it's "normal". then you agree with me that it frequently happens. I agree it's unprofessional, if nothing else maybe the public having direct access to the process will force creatives to do things differently (although public pressure didn't make Travis Charest finish Metabarons after 7 years etc.).
I'm seeing gamers say they won't back kickstarters again, I hope that's just them being upset that the game is going to be 2+ years late (now that I say that out loud it sounds awful).