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Old 07-04-2013, 02:36 AM   #1
Jncocontrol
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Blender?

Hey everyone.

I'm gonna try and make as much sense of this as possible. 2 question's

1) you think Blender is becoming part of the main stream packages like Maya and 3DS max?

2) you think as a student going for game design, would it be of interest to me to start learning how to use Blender?
 
Old 07-04-2013, 03:42 AM   #2
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Quote:
Originally Posted by Jncocontrol
Hey everyone.
1) you think Blender is becoming part of the main stream packages like Maya and 3DS max?
no
Quote:
Originally Posted by Jncocontrol
2) you think as a student going for game design, would it be of interest to me to start learning how to use Blender?
probably not, not if you want to have skills that you can market to studios. if, on the other hand, you think you're going to do your own indie game design stuff, then go for it, it's free, and i believe there are exports to unity and other such game engines
 
Old 07-04-2013, 04:28 AM   #3
ThE_JacO
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A skill that would serve you well in the future is doing research before approaching something.
The two questions you ask, paraphrased or even asked just as directly, have been extensively and routinely answered in these forums every few weeks/months.

Get digging and let this hornet's nest rest for at least this once, please
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Old 07-04-2013, 05:00 AM   #4
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Hey man,

If your a student, you can get free copies of all the Autodesk software.
http://students.autodesk.com/?nd=download_center

Not to change the topic, but how do you guys feel about VFX subsidies?

-AJ
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Old 07-04-2013, 06:12 AM   #5
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I think they're terrible/legitimate ways to grow local economies/a great way to stick it to Hollywood fatcats!
 
Old 07-04-2013, 07:33 AM   #6
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Quote:
Originally Posted by badsearcher
I think they're terrible/legitimate ways to grow local economies/a great way to stick it to Hollywood fatcats!

Nods. Also, don't learn to cook, that'll teach those lazy landowning farmers.

Or alternatively you might want a job and/or to eat. You can build local economies using any tools you want, you can also make yourself employable, your life easier and if you're lucky you'll get some of those "fat cats" to pay your bills someday while you work on something cool if you don't go around cutting off your nose to spite your face and use a little common sense.

Anyhow, as Raf points out, show some initiative, do some research, this has all come up before.
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Old 07-04-2013, 07:37 AM   #7
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I have a feeling badsearcher was being ironic, that, or he's in need of some psyachiatric pharmaceutical help given that's three slash separated conflicting answers
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Old 07-04-2013, 08:48 AM   #8
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1: No

2: Lets be honest and realistic. Can you use Blender to learn and get great at animation? of course you can, its a tool like any other, and a very capable one at that. But will learning Blender as opposed to Maya and 3dsmax put you at a disadvantage when applying for jobs at studios where they use those? Yep.

No one is going to train you on the job unless you happen to be the most gifted animator on the face of the earth, which i am guessing you are not. So, i don't see a single advantage in NOT learning the software that most of the industry uses...

Also, like others have said, this question has come up countless times before,
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Old 07-04-2013, 10:42 AM   #9
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Quote:
Originally Posted by Jncocontrol
Hey everyone.

I'm gonna try and make as much sense of this as possible. 2 question's

1) you think Blender is becoming part of the main stream packages like Maya and 3DS max?

Yes as becoming a part of it, but in no way a replacement for them.
Quote:
Originally Posted by Jncocontrol
2) you think as a student going for game design, would it be of interest to me to start learning how to use Blender?

I would not actively exclude it. _Personally_ I do recommend learning one of the bigger packages and additionally aquire some basic knowledge how blender does work...especially considering 3d content for games.
 
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