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Old 07-03-2013, 08:27 AM   #1
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Why is there no smudge brush in Mudbox or Zbrush?

At this point I find myself quite confounded by the fact that something that is so essential in Photoshop, the smudge brush, is missing from the two major 3d texture painting programs.

I took it upon myself to learn both programs because I liked different things about them but also because I had been misinformed that Zbrush's polypainting feature included a smudge brush tool (which some people apparently confuse with the blur tool.)

Even though people have been requesting a smudge brush for more than six years for Mudbox, apparently the only program that does smudge brush in 3d textures is Photoshop Extended (which is buggy as heck.)

Just speaking for myself, the reason this is such a big deal to me is because the function of the smudge brush is integral to how my brain ideally processes illustration. In 2d, when I am just sketching out an idea, no exagerration, about 10 percent of my pen strokes are putting down pixels with the paint brush and nearly 90 percent of my pen strokes are pushing the pixels around with the smudge brush. Does anyone else function similarly?

So, I really have to say that it's a let down for me that neither of the two heavy hitters in the 3d paint market have the ability to push pixels on a 3d object... 2013.

I know Mudbox has had a smudge brush requested over and over again, I even opened up an account on that site just so that I could upvote that feature, has there ever been an official response by Pixologic or Autodesk?
Old 07-03-2013, 09:07 AM   #2
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Alex Jefferies
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If you press 'G' in Zbrush you can use the 2d Smudge brush on your 3d model, then press 'G' again to pick up the changes to the texturemap. It's not perfect but it might be of some help.
Old 07-03-2013, 02:39 PM   #3
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You can also ZApplink to Photoshop and use the smudge brush there.

Now what I'd really like is a 3D Clone Stamp brush... unless there already is one and I've just missed it this whole time.
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Old 07-04-2013, 11:01 AM   #4
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Spotlight in zbrush has always had a smudge that is not blur but real smudge. You are just smudging the image you paint on the model and only have to reapply it to the surface which is no biggie. Also sculpting models and usnig the various move brushes zbrush is just one big smudge fest

I remember the times I tried Mudbox that there was also that sort of feature.

What are you trying to smudge?
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Old 07-04-2013, 11:01 AM   #5
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