Originally Posted by Calabi
There is some question as to whether the story telling in the last of us as a game has much merit. I'm not questioning whether the story is good I'm sure its brilliant. But its emulating a movie and thats not really what games are about, they are about the gameplay and the players having unique experiences and being able to create their own stories.
Some of the most beloved games in the history of gaming didn't give you the freedom to create your own stories, or gave you multiple branching stories/endings.
I think there are generally three types in the world of gamers:
The first type cares mostly about gameplay and not much else. Gamers like that can really get into games without an engaging story as long as the gameplay mechanics are fun.
The second type other cares more about emotional resonance, and even if the gameplay is fun, if they don't care about the characters, the world, or feel invested/immersed, they eventually get bored of the game.
The third type cares about both, and their ideal games have engaging stories as well as fun gameplay.
I belong to the third camp. There are games I loved for purely the gameplay (multiplayer games, for example), and games I loved for mainly the stories (such as adventure games), but when a game has both, is when I feel like I'm in heaven.
I'm only five hours into TLOU, so I'll have first finish it before I can really make a final judgment. I'm enjoying it so far, but as of right now, the most memorable part that's happened was during the opening introduction section when I played as a helpless little girl with no combat abilities whatsoever, and a man who could only run and do nothing else. That section blew me away because of the storytelling, the mood, and the masterful direction.
And like Apoclypse said, being able to control the character of the little girl, even though she couldn't really do anything, made a huge difference in how you felt--it made you feel scared, alone, and helpless. Just watching her walking around as the audience would not have felt the same at all.