realistic long hair

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  06 June 2013
Originally Posted by marcuso: And yet nearly every package uses geometry as a means to block out hair. Seriously, its like asking which brand of pencil to use if you're looking to draw the most realistic hair. It seems to me that you arent looking for any major package to do hair, but rather a specialized application to do hair that could integrate well into your paintings. Like what ZBrush does for modeling. and maybe even hair nowadays?

Im not quite sure about that, most software solutions work with a brush system, like Shave and haircut, Yeti, xsi hair and so on.
On the other hand you have gmh hair for maya , kristinka and hair farm as a counter method to that school of grooming.
 
  06 June 2013
Originally Posted by neuk: Im not quite sure about that, most software solutions work with a brush system, like Shave and haircut, Yeti, xsi hair and so on.
On the other hand you have gmh hair for maya , kristinka and hair farm as a counter method to that school of grooming.

Hmm, seems I stand corrected. I am only superficially familiar with those systems myself.

Still, I think the question of this thread is somewhat abstract as any of those systems could most likely produce both realistic and amateur results based on the amount of work that goes into the process.
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  06 June 2013


Excellent. Maxwell was on my list, as well as Cinema 4D. C4D Hair is supported by Maxwell. Here's the page with supported hair systems, and more information about Maxwell Render and hair for anyone that is interested:
http://support.nextlimit.com/displa...cs/Hair+and+Fur

Also, here's an example of what can be achieved with Autodesk products and Mental Ray:
http://forums.cgsociety.org/showthr...tm_term=1012695

Another incredible hair system has been introduced called Garibaldi Express. It's for DAZ Studio, and it was developed by a leading programmer in the industry. Unbelievably, it costs only $40 U5D.
http://www.garibaldiexpress.com/

Here's a thread at modo forum with people ooh-ing and aah-ing about it.
http://forums.luxology.com/topic.as...&t=73973&page=1

Last edited by shokan : 06 June 2013 at 11:07 AM.
 
  06 June 2013
Your best bet for realistic hair is to go with a render engine that has a good implementation of the Marschner shading model. I think its safe to say that nearly all high end render engines have at least some sort of implementation, for instance here is Mantra at work...
http://www.youtube.com/watch?v=IYMF2a_ts2U
Vray,
http://www.youtube.com/watch?v=eaKYkvVZluM
here is a test of Arnold someone posted on youtube,
http://www.youtube.com/watch?v=pmsZwX1D6mw
and here is a MR demo with the phair_TK
http://vimeo.com/36682584
also 3delight has a shader floating around on the forums somewhere.

As you can see, they all provide some pretty good results, so i dont think that you will have problems using any of the given renderers.
 
  06 June 2013
Originally Posted by neuk: I think its safe to say that nearly all high end render engines have at least some sort of implementation...
Any idea about Cinema 4D or modo?
 
  06 June 2013
Nope

Ill have to redirect you to google for that.
 
  06 June 2013
Originally Posted by shokan: Any idea about Cinema 4D or modo?

You should expect a lot more than what modo can offer that's for sure. Their new hair shader is slow and the hairsystem itself is so old and clunky, nothing has been done for several versions and the brush engine is crap. For ex. it makes sculpting and painting in modo a nightmare when you exceed more than one 2k texture, or 1 million poly's or a descent amount of hair guides.

Answers like "it's not the package, it's the artist" are so lame when the difference between lets say hairfarm and what modo are offering is night and day.
 
  06 June 2013
Originally Posted by Sthu: You should expect a lot more than what modo can offer that's for sure. Their new hair shader is slow and the hairsystem itself is so old and clunky, nothing has been done for several versions and the brush engine is crap. For ex. it makes sculpting and painting in modo a nightmare when you exceed more than one 2k texture, or 1 million poly's or a descent amount of hair guides.

Answers like "it's not the package, it's the artist" are so lame when the difference between lets say hairfarm and what modo are offering is night and day.


Thanks for affirming the bits and pieces I've read by people on forums about modo's paint, sculpt and hair.

I agree about "package/artist". It gets frustrating when you need a straight answer about software performance comparisons. It's the hip thing to say these days that you can't compare two softwares because everyone's preferences are different. It's also frustrating when the honest answer is further avoided (again, to appear professionally hip) by saying you should go ahead and try the demo of each.

I was laughed at at the Luxology forum a few days ago when I asked politely about modo hair performance compared to C4D. "Oh boy, here we go" was the first reply, and "ha ha ha ha ha" was the second. I deleted my post.

Thanks.
 
  06 June 2013
You should read up on this thread, had a great discussion going, but it got archived and im not sure if its all there in its entirety...

http://forums.cgsociety.org/archive...p/t-750285.html
 
  06 June 2013
Originally Posted by shokan: Thanks for affirming the bits and pieces I've read by people on forums about modo's paint, sculpt and hair.

I agree about "package/artist". It gets frustrating when you need a straight answer about software performance comparisons. It's the hip thing to say these days that you can't compare two softwares because everyone's preferences are different. It's also frustrating when the honest answer is further avoided (again, to appear professionally hip) by saying you should go ahead and try the demo of each.

I was laughed at at the Luxology forum a few days ago when I asked politely about modo hair performance compared to C4D. "Oh boy, here we go" was the first reply, and "ha ha ha ha ha" was the second. I deleted my post.

Thanks.

rofl! Luxology have created a nice army of fanboys over at modo forum. Too bad your question didn't get discussed, it would've been interesting to hear from the C4D guys on modo forum what they think.

But their is no question which software is better. C4D is a good choice for hair, modo is not.
 
  06 June 2013
Originally Posted by Sthu: rofl! Luxology have created a nice army of fanboys over at modo forum. Too bad your question didn't get discussed, it would've been interesting to hear from the C4D guys on modo forum what they think.

But their is no question which software is better. C4D is a good choice for hair, modo is not.
That's the gist of what I've gotten about modo hair. I have to say though that all examples of C4D hair are not really the kind of photo realism I'm searching for. There's a blended together or soft focus quality that reminds me of heavily retouched portraits. It's pleasant but not realistic enough for me.

Gotta keep researching. A guy above pointed me to a Maxwell render of hair from one of their compatible softwares and it's the most promising candidate so far. C4D is one of those softwares with hair that Maxwell will render, btw.
 
  06 June 2013
Cinema 4d hair is easy to use and looks really good and render speed is great!
 
  06 June 2013
Unexpectedly, I have discovered that Blender has powerful long hair tools. CGCookie has a tutorial with screenshots that look fantastic, better than many commercial softwares.
 
  06 June 2013
If you are looking for a hair solution in a good all around 3D app I thnk Maya is a great choice. Blender for example is great, but you'll be very limited in animation/dynamics capabilities with the hair. It all depends on what you want to do with it. So evaluate the package as well. For stills, the options are quite unlimited but for animation not so. 3Delight has some real good rendering of hair available - as mentioned. And there is a plug for Maya of course.
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