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Old 06-12-2013, 08:12 PM   #31
grantmoore3d
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Alright, given what you've said I'd say going 3D route might be a better option for you. I know you've got a large project in mind, but have you considered doing a smaller scoped proof of concept? I think bringing together as many free assets and maybe buying a few stock models, then customizing them, you could create a short snippet from the story and get a better gauge on just how much work it's going to involve. Perhaps even use that, along with the concept work, to try and raise some startups funds so you can hire a high quality artist to create the assets you need. Just curious what your gameplan is right now?
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Old 06-12-2013, 09:24 PM   #32
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This is what I'm working on. Hopefully making a spoof game. This is a side to my other project.


Last edited by banman7 : 06-12-2013 at 10:56 PM.
 
Old 06-12-2013, 10:50 PM   #33
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Quote:
Alright, given what you've said I'd say going 3D route might be a better option for you. I know you've got a large project in mind, but have you considered doing a smaller scoped proof of concept? I think bringing together as many free assets and maybe buying a few stock models, then customizing them, you could create a short snippet from the story and get a better gauge on just how much work it's going to involve. Perhaps even use that, along with the concept work, to try and raise some startups funds so you can hire a high quality artist to create the assets you need. Just curious what your gameplan is right now?


Oh I have done a ton of little animations and such that I'm not too proud to show back in the day. I was putting out about 30 seconds a day. But man I was using Poser and they looked mutated. So I have an idea of what I need and like you mentioned I am doing some rotoscoping stuff and overlaid stuff so maybe that will be good enough. I sure hope so. I'm getting the ball rolling.

Right now I'm trying to earn side money for this project. Doing some internet based stuff and DJing. My DJing is actually covering my recent tools. I'm also doing some videos and e learning books right now as we speak. The e-learning stuff I'm doing is for Corporate companies who hire outsourcers. I have extensive experience working with outsourcers and customer service industry. So trying to earn cash using my boring skills to get to the creative stuff. So putting together some consulting packages for corporations who want to outsource their helpdesk. Making the helpdesk not suck and stop reading scripts. That kind of stuff.

Also selling some stuff here and there including my comic book collection. Working on a Kickstarter and Indiegogo video as well.

My goal is 10K. With 10k I can get all the models I need for 3 comics. LOL. J/K
But if that ain't going I can start some stuff on another story Ralph Barski style. and sell tshirts from that animation.
 
Old 06-12-2013, 11:14 PM   #34
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It sounds like you're in pretty much the same position as I am. I've got a rough plan and know what I want to create but am working hard at the day job and side contracts in order to save up enough money to make it happen, while also putting together what I can right now for a future funding drive. Keep up the good work! And please do keep posting here, we're starting to get a nice little club and the more the merrier.
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Old 06-13-2013, 12:29 AM   #35
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Working on combining rotoscoping with a lip sync/text-parsing technique I'm developing to make a short story in Flash. When I have enough to get started I'll begin a thread. Still working out the kinks

http://coalminds.com/animation/lipsync_stage3.html
 
Old 06-13-2013, 02:22 PM   #36
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Quote:
Working on combining rotoscoping with a lip sync/text-parsing technique I'm developing to make a short story in Flash. When I have enough to get started I'll begin a thread. Still working out the kinks


Here is an anime that utilizes rotoscoping. It looks pretty interesting. It is called Flowers of Evil.

Check it out. Here is a back to back look of how they do it.

http://www.youtube.com/watch?v=oywoO8EnnH4

Here is some rotoscoping I did for fun with a mouse and done very quickly.

 
Old 06-14-2013, 10:22 AM   #37
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Concept Name: SCHIRKOA

Website: http://www.schirkoa.com/

CGTalk WIP thread: http://forums.cgsociety.org/showthr...f=153&t=1103500

Project Description:
SCHIRKOA is the story (an IP maybe) I will be trying to develop in coming years.
At the moment I am aiming at an animated Short Film. Followed by a graphic novel. And then let's see what else can come out. It's set in a dystopian city, involves bagheads and some other 'creatures'

Status Number: 5

Team Members: 2

Show & Tell :
I am working on the outlines. No textures/lighting yet, just the outlines. Here is a quick test with different types of lines I can probably work with.



 
Old 06-14-2013, 03:49 PM   #38
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redCigarette -

Nice work, I really like the video you posted. You have a lot of detail in your shots which is always nice to see. I think the music and soundfx are well done too. They definitely set the mood for the piece and the timing is very good, I was actually disappointed when the video stopped, as I was intrigued to see more.

I was reading over your project description again and I think you have a good plan. Start out step-by-step and taking your time doing everyting right, rather than jumping in and doing it all at once. Keep up the great work - looking forward to your next post.
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Old 06-14-2013, 04:27 PM   #39
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Here's a short clip advancing the story a bit. I would have like to do more but have been cutting alot of rocks and enjoying life. It's a NeverEndingStory but I also wanted to maintain my commitment to this project, show an update.

Click to watch http://youtu.be/MyYvpBlArW4

I got the voice work back and did some renders but after you advance a bit I find you get into "wack a mole" mode. There are various flaws like the Wiz's teeth being too white, I will remove the torches, the shader changes on the sword, things like this. I also still have to do the Foley for the original part and will need some for when he sticks the sword in. I have some chicken legs in the refrigerator I bought specifically for this purpose, ha ha...

I just wanted to talk a bit about sponsorship's and getting support from the government for a project.

There are currently 2 business opportunities I am working on; Internet and now perhaps creating some type of factory to create stone siding. One would produce a physical product (rock siding) and the other an "intangible"; websites; entertainment.

I am all of a sudden interested in doing more with the rocks since the reactions I have been getting have been:

* Can you get more? How much does it cost? (ie: I want to buy some...)
* Once you cut it, where do you keep it? (ie: I want to steal it...)
* How did you do this? (ie: Even though I'm from around here and rent tools I've never seen this before)

As an entrepreneur reactions like this make the small hairs rise on the back of your neck. You're always looking for these signs and you don't see them often. When you do, you tend to want to pounce on the opportunity.

If I bought some industrial saws and some robots I am 100% certain the government would be interested in supporting me. Why? Because this type of project is labor intensive and would most certainly create union jobs. You don't ask someone to use a diamond tipped saw all day without affording them appropriate pay and protections, in my opinion. Would someone want to sponsor me? Doubtful. Most probably if it went well I would be the one sponsoring the local baseball team or whatever.

The government would absolutely NOT be interested in investing in a 3d project since it would only create uncertain, contract jobs. Fair enough. But asking private companies for sponsorship's I think is possible since typically these types of deals do not involve the exchange of money, only products and services. (NOTE!! But they do typically have a "cash value" and should be reported as income).

Let's say I am doing an event at the resort and you have an energy drink company. If you want to put up your banner and be in the days program and on the podium I COULD ask you for $4,000 for the privilege. Or, I could ask you for 60 cases of product to be given away to the participants. This is a waaay easier deal to swing and can appeal to both parties.

If I was pitching Microsoft (and I did talk via email from someone from Azure awhile back they were not uninterested; but I never called back, so here we are...) I would tell them the following:

I am an existing Azure customer and have been for awhile now. I use asp.net applications and am a registered user of server2003. I would like to upload my applications to Azure but my applications are webs and not solutions and it seems you need the full copy of VWD to do this easily and it costs something like 8K for a registered copy.

There's this great set I'm considering, check it out @ http://www.daz3d.com/darkwald

I have been alluding to the "power of the mushrooms" for awhile now and there's a story line FaeDeception where the lead male says to his father "just go back to your mushrooms". So the next step is for him to do this and talk to his wife and be all worried about their daughter, do some foreshadowing.

I could take a color picker and make sure that the dominant colors of the set were subtly the MS palate and we would call this "force" Azure.

What I am asking in return is some hours for rendering on virtual machines and some web services on Azure. I would require a S/N for VWD to make this happen. I can also show Microsoft 30 second commercials as prerolls in any consumer facing applications and will mention Azure often while blogging technical topics. Interested?

So it would go something like this I imagine. But as always the first one is the hardest. But I'm hopeful it will snow one of these days...

Anyway, hope everyone has a great weekend

Last edited by TheCastle : 06-14-2013 at 06:29 PM. Reason: youtube embed
 
Old 06-14-2013, 05:33 PM   #40
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PROJECT NAME: Blaster X HD




DIRECT LINK: https://itunes.apple.com/app/blaste...d615851024?mt=8

COMPANY: 2GMG LLC (2 Guys Making Games)
CONTACT INFO: www.facebook.com/2GMGames and www.twitter.com/2GMGames

CATEGORY: Games


PROJECT DESCRIPTION: Blaster X HD is an Arcade Action-Puzzler that is designed for all generations of iPad and iPad Mini. Experience Over 400 Levels of non-stop gameplay spanning across 9 Diverse Worlds. You have free-reign to start from almost anywhere on the screen - Fling, Guide, and Manipulate your Blaster as you try to collect all of the Power Orbs. These Power Orbs are the fuel to your Blaster and keeps it moving. A perfect mix of reflexes and wit are needed to propel yourself to the next level!

STATUS NUMBER: 5

TEAM MEMBERS: 2

Rudy Gjurkovic / Co-Founder
Joshua Chapman / Co-Founder

START DATE: End of 2010

COMPLETION DATE: 5-1-2013 (Released)

WHAT WENT RIGHT THIS WEEK: One of the things I decided to do to help our marketing was get out and "pound-the-pavement" literally. I visited a local Apple store in my location, not your typical Apple store that you see, called Simply Mac and they are an authorized dealer for Apple. I spoke with the Store Manager and told him about our game and asked him what I needed to do in order to get our game on their in-store demo units. I ended up giving him some Promo-codes for our game so he could give it a test-drive to see what he thought. He ended up liking it so much that he installed it on all of his store's demo units. I thought it was very cool to actually get our game in a physical store like that.

We have also been hard at work crushing some bugs and working on finishing up an updated version to our game. It will address some things that people have been asking for, re-playable Tutorials, SoundFX fixes, integrating Flurry Statistics - basically for our benefit to see what people are playing and where any bottlenecks may be, why also polishing up some of the game itself - always trying to make to make it the best it can be.

WHAT WENT WRONG THIS WEEK: Normal work for us got in the way, which is still good since it pays for the bills. However, working on that got us away from the game for a little so my push on marketing wasn't as full-force as I have been in the past when it came out. I'm trying to get back on that again very soon. Due to timing and things we have been working on, I was not able to get out a new video in time for E3. We are not attending E3 this year, but the idea to present a video at the same time was a very good one, thanks to CGIPadawin for that one - unfortunately, we could not get that released in time. Hopefully though, in the not too distant future we can take advantage of those opportunities again and maybe the timing would be a bit more favorable for us.

SHOW AND TELL: Below is just one of the Tutorial images I have been working on that will most likely be added to the update. It will be presented along with a text description and should help in aiding the player a bit more. We are in the phase of adjusting things here and there, so my updates for here are more minor with more of them, rather than something big for right now. (Scaled down a bit to fit better on here)




Thanks,
Rudy
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Last edited by Rez007 : 06-14-2013 at 05:42 PM.
 
Old 06-14-2013, 07:40 PM   #41
grantmoore3d
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Quote:
Originally Posted by Rez007
WHAT WENT RIGHT THIS WEEK: One of the things I decided to do to help our marketing was get out and "pound-the-pavement" literally. I visited a local Apple store in my location, not your typical Apple store that you see, called Simply Mac and they are an authorized dealer for Apple. I spoke with the Store Manager and told him about our game and asked him what I needed to do in order to get our game on their in-store demo units. I ended up giving him some Promo-codes for our game so he could give it a test-drive to see what he thought. He ended up liking it so much that he installed it on all of his store's demo units. I thought it was very cool to actually get our game in a physical store like that


Just wanted to say that was an awesome idea. I'm not sure how many sales that will translate into but it shows the value in doing in-person marketing. At the very least this gave you some excellent practice in achieving a marketing goal. Now take that same energy and apply it to everything else: online review website, indie game databases / collections, indie game bundles, local news, local developer meetups, etc... make sure everyone knows about it and give a copy to the people who you think will help bring in sales.
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Old 06-15-2013, 05:30 PM   #42
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Quote:
Originally Posted by grantmoore3d
Just wanted to say that was an awesome idea. I'm not sure how many sales that will translate into but it shows the value in doing in-person marketing. At the very least this gave you some excellent practice in achieving a marketing goal. Now take that same energy and apply it to everything else: online review website, indie game databases / collections, indie game bundles, local news, local developer meetups, etc... make sure everyone knows about it and give a copy to the people who you think will help bring in sales.


Thanks Grant! I was pretty excited to when it worked. Now I also plan to take that and go into the really big Apple stores as well and try out my luck....along with the other things that you mentioned and other plans I have too. I think it comes down to making a game is just 50% and the other 50% comes with everything after that.
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Old 06-17-2013, 01:17 PM   #43
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Quote:
Originally Posted by earthboyjacobus
I wanted to chime in a project of mine that has been in development for sometime.

It is called the Legend of Poke.









And here is our main character



What do you guys think?

The story is about Poke, our main character, who is led off to prison and forced to live on the run. His people share the same land as the Wolveners but with wars around the world escalating and the Wolvener empire growing Poke's people find themselves slaves. Poke is in search of a hero to help free his people but along the way learns he is the hero.

I want it to be an interactive comic. With animations and such.

I think my biggest challenge is finding a modeler right now. I can model but the characters would look jacked up. Ugly dudes and women.

If anyone knows a modeler I would be gracious. I can pay a little but at the end of the day I'm trying to incubate this thing.

I really only need 3 character models. Male Wolvener generic and female wolvener generic, Generic Poke also known as an Amharet or people of the dirt.


This is a fantastic project.
So you have a chance of beign spotlighted on our next plug, please do post your work using ous standard format. It is under the General rules tab.
http://forums.cgsociety.org/showthr...p?f=2&t=1110087

And again, welcome to the fold.
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Old 06-17-2013, 04:15 PM   #44
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Thank you.
I would love to be featured but just give me a little more time I have a few more suprises to put together.
 
Old 06-17-2013, 04:15 PM   #45
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