IP Incubator Club Thread 2013: Bi-Week-002: April 22-May 5- 2013

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Old 04 April 2013   #31
Thanks for the updates Roberto.
Quote: I will continue the weekly threads, but developers can post their updates every two weeks.

I feel giving people choice to post weekly or bi-weekly is a good idea. But again, weekly threads decrease the life span of updates by the developers. Some people post on a wednesday, or even friday. And by the time somebody wants to comment on that there will be another thread.
Quote: The idea is simple, I want to provide a feedback loop that allows our community to grow.

Yes, its quite important IMO. Specially at this early stage.
Quote: The idea is to match developers with individual sponsors.

This sounds like a good idea. But I am not sure if I understand properly how it would work.
Quote: Project Title Suggestion

Agreed. As more projects will be added, it will become harder to follow each comment.
 
Old 04 April 2013   #32
Originally Posted by grantmoore3d: Really digging the style, what is the central theme of the short? Also I'm curious what made you decide to do the animation / graphic novel combination? I'm curious whether creating a motion-comic where the user must interact in some way to progress the scene (on an iPad or similar device) would be another potential end medium. Obviously, focus on the story and get the IP created, but I'm always interested in the plans for monetization when looking at a project.

Actually that's one of the reasons I am sharing my work in this IP section. I want to explore what other mediums I can use for this story. What other people are coming up with and all. A few of my friends have suggested doing an app/game too. Your motion comic idea is quite good. I am thinking on doing one thing at a time at the moment. So once film is close to finish line, I will jump off to other mediums. I just like scribbling and writing random stuff. Graphic Novel idea came naturally as I was continuously expanding the story.

As for the theme, Schirkoa is the name of the city in the film. An epitome of a 'perfect society'. As you can guess, a perfect society can get very suffocating. As the terms of perfect is different for different citizens. I am going to post a synopsis soon.
 
Old 04 April 2013   #33
I'm not sure about Sponsoring/Mentoring for myself personally.

I'm still learning about this whole IP thing the same as others posting on this board.

But I'll be happy to keep making suggestions.
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Old 04 April 2013   #34
Ok guys...

I am extending this thread for ANOTHER week.

And later today I will be tweaking the rules..

-R
EDIT

This might be of interest to you guys:

Vimeo On Demand Lets Filmmakers Sell Their Videos Direct to Audiences
http://www.cartoonbrew.com/feature-...rect-79542.html
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Last edited by RobertoOrtiz : 04 April 2013 at 05:17 PM.
 
Old 04 April 2013   #35
Greetings:

Here's my update:

CONCEPT NAME: NeverEndingPrincessStory.com
CATEGORY: Animation
PROJECT DESCRIPTION: Harry Potter meets Dallas. Since the only fitting end to a NeverEndingPrincessStory is that she would get married (ie: become the Queen) I build out a custom asp.net application where you can find your One True Love.
STATUS NUMBER: 1 + contractors
TEAM MEMBERS: Chris Cowan
START DATE June 2010
ESTIMATED COMPLETION DATE : It's a NeverEndingStory and my target is 8 hours total to tell the complete tale.
WIP THREAD: https://www.facebook.com/pages/Neve...ry/210744261421
WHAT WENT RIGHT THIS WEEK: Digesting slowly some of the adobe products and was able to "easily" produce a multi-layered animation. Overall very impressed with the software, very nice resolution on the text (as a layer), for example. Ton's of keyboard shortcuts to use and memorize. I was able to also "easily" animate a texture in Carrara by using a mixer channel; something that had been eluding me up until now.
WHAT WENT WRONG: Seemingly spending too much time on artwork for website and not creating more animation. I still see at least a weeks work on this and it's important to complete so this will take center stage this week I think. It's also getting progressively warmer and it's becoming more difficult to stay inside...
SHOW AND TELL: I think the .gif says it all. Internet dating as viewed by a female is kind of the effect I am going for; the message I am trying to convey. There's a "rating" app @ PrinceOrPirate and I will be making a custom master page for that probably tomorow.

--------------

You are looking for feedback so in no particular order, here it goes:

* Maybe it's just me but I think that each project should have it's own thread. This would make it easier to navigate and if people wanted to give input it would be easier to follow, instead of getting buried in other posts.
* Think bigger. Many of the projects presented are at very early stages or appeal to very niche audiences. I would suggest creators seek to broaden their overall appeal if you want to be successful financially.
* As an innovator it's always cool to gain acceptance. Very interested in seeing the nerd dating site for example...
* I was hoping instead of "I was talking to my wife" it would be more like "I was talking to Mr. Big at StudioBlahBlahBlah". If there are people out there who represent serious interests I would like to hear from you. I would like to do a long-term "soap opera" style deal with some legitimate sponsors. You pay me, I show your videos in prerolls, show some banners, etc. Are you a video game studio looking for a title to produce? I do the art, you provide some software and coding and maybe we can work something out. These are the deals I am looking for. That being said I agree with the AA thing... I remember seeing this micro capital program in Toronto specifically targetting mentally ill substance abusers and thought, "yeah... they're the only one's crazy enough to think something like this would actually WORK!!" - (I mean while living in Canada anyway...)

Have a great week
 
Old 04 April 2013   #36
Originally Posted by TheCastle: * Think bigger. Many of the projects presented are at very early stages or appeal to very niche audiences. I would suggest creators seek to broaden their overall appeal if you want to be successful financially.
* As an innovator it's always cool to gain acceptance. Very interested in seeing the nerd dating site for example...
* I was hoping instead of "I was talking to my wife" it would be more like "I was talking to Mr. Big at StudioBlahBlahBlah". If there are people out there who represent serious interests I would like to hear from you. I would like to do a long-term "soap opera" style deal with some legitimate sponsors. You pay me, I show your videos in prerolls, show some banners, etc. Are you a video game studio looking for a title to produce? I do the art, you provide some software and coding and maybe we can work something out. These are the deals I am looking for. That being said I agree with the AA thing... I remember seeing this micro capital program in Toronto specifically targetting mentally ill substance abusers and thought, "yeah... they're the only one's crazy enough to think something like this would actually WORK!!" - (I mean while living in Canada anyway...)

Have a great week


I did observe that the Week 1 thread was full of Pitches. Pitches are always exciting and that Week 1 is alive with feedback.

The issue is that there's no "Market" being presented. You don't know, for example, if Ballistic is going to pick up something from these threads. There's no "taker" or entity related to a "taker" on these boards.

I also asked very early on... what the parameters are for "graduating" out of the Incubator. The truth is that once a Taker or Advocate in the Market picks up one of these? It's going to disappear from these boards.

The suggestions you list also demands two different personality types:

1) To pander to the tastes of many for the sake of the sale is, quite frankly, a "Sell-Out" personality. We can't demand that of everybody.

2) To brazenly show up here as a Taker/Advocate/Buyer, to forward people in that way to someone publicly, to hard-sell your IP to such people also publicly, really demands a bit of a thick skin.. which again we can't demand of everybody.

I may sound like a broken record, but I honestly could only see this thing working if Ballistic was the "Angel" hovering around this Sub-Forum and basically was the Hen Incubating the Eggs.

Because otherwise, the real progress on these boards will result in many outsiders (even Non-Artists) getting on this board if a "Sale" is imminent, or many of the threads will sputter out because the finish line (the Sale) cannot occur.

That's my view right now.. especially after reading TheCastle's post.
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Old 04 April 2013   #37
Posting here isn't about putting your IP up for sale or somehow expecting members/Ballistic to publish it. Instead it's about gaining the support of the community in order to help make your project better and therefore have a better chance at becoming a financially rewarding pursuit. Encouragement, critiques, learning from others, some small exposure to the community, these are the benefits of posting. Anything beyond that is just wishful thinking.
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Old 04 April 2013   #38
The point of IP development shouldn't be to sell it to someone else. The entire purpose of owning your own intellectual property is that..well..you own it.

This incubator idea isn't to expose the IP to someone else to buy it-its to experiment with ideas, and get feedback from other like minded people.

I have had a few publishers contact me with offers to publish, but their terms take away too much control, and future earnings. I firmly believe that if an artist wants true financial freedom, he (or she) needs to OWN THEIR OWN ARTWORK.

Quote: * Think bigger. Many of the projects presented are at very early stages or appeal to very niche audiences. I would suggest creators seek to broaden their overall appeal if you want to be successful financially.


Honestly, I don't think that this is the right way of going about things. I think niches are where smaller teams can make their money. The advantage of being a small team is that you can make a seriously good profit with a small amount of sales-which is something thats easy to do with a smaller niche market-a small solid fan base.
 
Old 04 April 2013   #39
Originally Posted by grantmoore3d: Posting here isn't about putting your IP up for sale or somehow expecting members/Ballistic to publish it. Instead it's about gaining the support of the community in order to help make your project better and therefore have a better chance at becoming a financially rewarding pursuit. Encouragement, critiques, learning from others, some small exposure to the community, these are the benefits of posting. Anything beyond that is just wishful thinking.


Of course I know that... it's just that I was partially reacting to what TheCastle posted... it's understandable that people have different end goals for the IP they have.

And while we don't want to talk about the Market immediately... I felt guys like TheCastle were kinda hinting at it already.

It's an understandable goal.

But you're right.... a simple web forum isn't a bullet train ticket.
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Old 04 April 2013   #40
Hi, just want to clarify something: When I say " I would suggest creators seek to broaden their overall appeal if you want to be successful financially" here's an example of what I mean:

If you go to NeverEndingPrincessStory.com and your browser language is set to English you will see the text in English. Go to Control Panel/Internet Options/Languages and change it to French. Restart your browser and reload the page. All the text will appear in French. You can do the same for Chinese. There is logic in the application to select the video based on brower language (but I have yet to create subtitled versions). I did employ a company to do chinese voiceovers for a few of my episodes, you can see this in action at youtube.com/chinesevolt. It's really just delete/replace with chinese audio, save and re-render. Not a bad idea, but time consuming to re-produce existing content, especially when I don't speak Chinese! I'm thinking subtitles is almost as good but faster and cheaper to produce, for example...The website text is achieved using something called "localization" in .net and other languages could be "easily" added.

It's the same story, but with a little more work it now potentially appeals to the Chinese market. This is an example of what is known as a "brand extension" and is used often in packaged goods like soap and foodstuffs; for example. I think that's more what I meant.

I think that at the end of the day if you want someone to invest in your project you have to have a realistic goal of achieving some commercial success. Broadening your appeal help do that is a reasonable objective.
 
Old 04 April 2013   #41
Ah, now I understand what you were talking about Chris and I agree. If the goal of your project is to make sales, considering options for a global reach is absolutely something that should be considered. Language would probably be the easiest thing to implement on almost any project (subtitles, dubs, etc...) in order to give a project a global reach because you never know what region might find your project and absolutely love it.

I was at a mobile game development meetup here and some guys released a game and completely by surprise discovered they made 80% of their profits from China. They weren't even considering those markets at all when they released... imagine if they had put the effort in to translate their game before they did!

I think, from these comments, perhaps it would be valuable for each project creator to clearly state their goals when posting. Something as simple as, "I intend to release a game targeted at North American audiences, and I would like to earn a livable salary from these sales". This way people can help suggest things in the appropriate context.
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Old 04 April 2013   #42
CONCEPT NAME: HYPERREALITY ENGINE

PROJECT DESCRIPTION:
A hybrid real-time ray tracing rendering engine that uses ray tracing and rasterizing render techniques to deliver real-time performance of 3D scenes with animation.

STATUS NUMBER: 1

TEAM MEMBERS:(Voluntary)
Jules Bushell

START DATE
April 2012

ESTIMATED COMPLETION DATE : (Voluntary) -
April 2014 (?)

WIP THREAD:
http://forums.cgsociety.org/showthr...97&page=1&pp=15

WHAT WENT RIGHT THIS WEEK:

Iím working on producing a scene as a demo for the engine, that will also uncover areas of development where it might be deficient that I need to work on. The other well-known game engines have some very cool demos. Being a one man band and inexperienced on modelling and animation, I canít compete with that.
Instead, Iím working on a scene the other engines I believe canít do too well (not without considerable short cuts and introducing fakeness as a result).

This is the sceneÖ
A near future setting at nightÖ An area in a city with a pedestrian path and road in between night clubs, pubs and strip joints on either side etc. The scene has a lot of shiny reflective surfaces and windows, refraction through frosted glass, with silhouettes of people inside. And plenty of neon lights from signs, spilling from windows, and ad projections etc.
Close Ėup through back window of a taxi, reveals a young girl wearing glasses carrying a bag, and hold on her whilst taxi pulls away. She has never been to a city before, arriving here for the first time, and is shocked at how garish and colourful everything is.
Zoom into extreme close-up on one of her wide open eyes. Depth of field kicks in to blur the background behind her. The scene in front that is off-screen (and hasn't been seen yet) comes into focus on her glasses, revealing flashing lights, signs and moving flashing ad boards and more to reveal.
Iím working on texturing some of the city environment and I have already concept some of it in Photoshop, more to go. Iíve also digitally painted a realistic looking iris and pupil. Yet to do the eyeball and lashes.
Shading wise, I have no sub-surface scattering shader yet (to work on next); I want the light from behind her to seep through the edge of her face, as the camera zooms in.


WHAT WENT WRONG:
Nothing yet.

SHOW AND TELL:
Nothing new worthy to show yet (WIP).


So alls good, just a lot of work.

Jules
 
Old 05 May 2013   #43
Originally Posted by grantmoore3d: I think, from these comments, perhaps it would be valuable for each project creator to clearly state their goals when posting. Something as simple as, "I intend to release a game targeted at North American audiences, and I would like to earn a livable salary from these sales". This way people can help suggest things in the appropriate context.


YES! This is an important point.

Of course if Ballistic were here.. then the goals are identical to the Amazon Video goals "Get picked up by the Host of the forum".

But in the absence of that.. yes, it's better that the creators state clearly what they expect out of this.... And that helps calibrate the feedback also.
__________________
"Your most creative work is pre-production, once the film is in production, demands on time force you to produce rather than create."
My ArtStation
 
Old 05 May 2013   #44
Originally Posted by Jules123: CONCEPT NAME: HYPERREALITY ENGINE

PROJECT DESCRIPTION:
A hybrid real-time ray tracing rendering engine that uses ray tracing and rasterizing render techniques to deliver real-time performance of 3D scenes with animation.

STATUS NUMBER: 1

TEAM MEMBERS:(Voluntary)
Jules Bushell

START DATE
April 2012

ESTIMATED COMPLETION DATE : (Voluntary) -
April 2014 (?)

WIP THREAD:
http://forums.cgsociety.org/showthr...97&page=1&pp=15

WHAT WENT RIGHT THIS WEEK:

Iím working on producing a scene as a demo for the engine, that will also uncover areas of development where it might be deficient that I need to work on. The other well-known game engines have some very cool demos. Being a one man band and inexperienced on modelling and animation, I canít compete with that.
Instead, Iím working on a scene the other engines I believe canít do too well (not without considerable short cuts and introducing fakeness as a result).

This is the sceneÖ
A near future setting at nightÖ An area in a city with a pedestrian path and road in between night clubs, pubs and strip joints on either side etc. The scene has a lot of shiny reflective surfaces and windows, refraction through frosted glass, with silhouettes of people inside. And plenty of neon lights from signs, spilling from windows, and ad projections etc.
Close Ėup through back window of a taxi, reveals a young girl wearing glasses carrying a bag, and hold on her whilst taxi pulls away. She has never been to a city before, arriving here for the first time, and is shocked at how garish and colourful everything is.
Zoom into extreme close-up on one of her wide open eyes. Depth of field kicks in to blur the background behind her. The scene in front that is off-screen (and hasn't been seen yet) comes into focus on her glasses, revealing flashing lights, signs and moving flashing ad boards and more to reveal.
Iím working on texturing some of the city environment and I have already concept some of it in Photoshop, more to go. Iíve also digitally painted a realistic looking iris and pupil. Yet to do the eyeball and lashes.
Shading wise, I have no sub-surface scattering shader yet (to work on next); I want the light from behind her to seep through the edge of her face, as the camera zooms in.


WHAT WENT WRONG:
Nothing yet.

SHOW AND TELL:
Nothing new worthy to show yet (WIP).


So alls good, just a lot of work.

Jules


Is this a:

1) Standalone Rendering Engine
2) A plug-in or additional feature to an existing 3D application
3) A game engine-like total environment

Also, what advantages are you envisioning for Artists, Animators, and Directors?
__________________
"Your most creative work is pre-production, once the film is in production, demands on time force you to produce rather than create."
My ArtStation
 
Old 05 May 2013   #45
Originally Posted by CGIPadawan: Is this a:

1) Standalone Rendering Engine
2) A plug-in or additional feature to an existing 3D application
3) A game engine-like total environment

Also, what advantages are you envisioning for Artists, Animators, and Directors?

Hi,

It's standalone engine as well as hopefully going to be a plug-in for e.g. Maya/3ds Max. Its currently partially compatible with 3ds Max data, being able to read in meshes, lights, cameras and materials, including some V-Ray materials.

I haven't concerned myself too much with who would ultimately use something like this. For the moment, I want to try and render a quite complicated scene that has many cinematic elements. Being a ray tracer, it can handle, for example, tricky detail. Such as in my proposed demo; as the taxi drives away, of course have the obligatory reflections from the scene bouncing off the car paint.
I got a feeling a rasterizing engine would have to cheat and put in an environment map texture or do some screen space trickery. My engine would instead use ray traced reflections.
Also I'd like to put in a little bit of animation in the girl in the scene. My engine does read in FBX file format.

It maybe that a graphics card does not yet exist that has enough grunt to do hybrid ray tracing at real-time speed for a large complex scene. I'd like to find out, hence the work on a demo scene.

Jules
 
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