IP Incubator Club Thread 2013: Bi-Week-002: April 22-May 5- 2013

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Old 04 April 2013   #16
Quote: CONCEPT NAME: Soliloquy of a Madman

WEBSITE: www.soliloquyofamadman.com

CATEGORY: Games


Hey this is looking good. Will definitely keep an eye on this one. This is Unity all the way? What platforms you aiming at? (I am downloading PC version right now)

On another note the character concept reminds me of something between Kratos & Dhalsim. But your final 3d morphed character looks rather unique. Intended or not, it works well at the end for you probably.
 
Old 04 April 2013   #17
Right now I am targeting PC, MAC and Linux only. I had considered releasing for mobile but after doing some tests I realized I can't achieve what I want to creatively on those devices without some really serious optimizations and efforts.

A lot of people have said he reminds them of Kratos, it's definitely not intended and I'm not entirely sure that's good. I suppose it doesn't hurt to be compared to the likeness of an iconic character, but I might try to change his robes colours to see if that helps create a more "unique" persona.
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Old 04 April 2013   #18
CONCEPT NAME: Le Gouffre



PRODUCTION BLOG: http://legouffre.com/en

CATEGORY: Animation

PROJECT DESCRIPTION:

Le Gouffre is an 8-minute animated short film about two travellers who embark on the amazing journey of crossing an impossible gap. The team is currently working full-time on the film, without any financial backing, and is trying to create a unique look that blends hand-painted textures with realistic animation. The film should start its festival run by spring 2014 and be released on the internet later that year.

STATUS NUMBER: 2

TEAM MEMBERS: 3

Carl Beauchemin - Animation and Rigging
Thomas Chrétien - FX and Compositing
David Forest - Animation and Art Direction

START DATE: July 2011

ESTIMATED COMPLETION DATE: December 2013

WIP THREAD: http://forums.cgsociety.org/showthr...f=153&t=1085457

WHAT WENT RIGHT THIS WEEK:

Carl just finished animating the shots he was assigned to do from the end of the movie, so we've officially started to work on shots from the second act. That's a nice thing since we've been doing storm shots for quite a while and, we have to admit, we're getting a little tired of looking at foggy, rainy, desaturated shots that we can't even show on the blog because of too many spoilers. The nice weather slowly coming back outside is probably playing a big part in this feeling, but we really can't wait to start adding more color and light into our film!

On a side note, I also finished animating the very last shot of the film today and the emotions we were going for in our initial animatic seem to have transfered in 3D pretty well!

WHAT WENT WRONG:

Not so much went wrong, actually! We did have to combine two shots into one in an action scene, but the end result is so much better we can hardly call it a problem. More of a temporary set back.

SHOW AND TELL:

We've just posted a new entry on our blog adressing how we dealt with simulating the wind on the clothes of our characters.

http://legouffre.com/en/semaine-65-...n-de-vetements/

We also did a video showing the result in movement. The captions in the video are in french, but I'm sure you'll get the idea just by looking at the images. The process is explained in english on the blog if you really want to know more.

https://vimeo.com/64765760
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Old 04 April 2013   #19
Originally Posted by Frotze: CONCEPT NAME:
We also did a video showing the result in movement. The captions in the video are in french, but I'm sure you'll get the idea just by looking at the images. The process is explained in english on the blog if you really want to know more.
https://vimeo.com/64765760

Wow, that movement is eerie. Looks so real it hits a nerve. Really good.

Jules

Watching it again; maybe the hat could do with more weight?
 
Old 04 April 2013   #20
Originally Posted by Frotze: CONCEPT NAME: Le Gouffre

https://vimeo.com/64765760


That looks cool mate. Neat trick. By the way how many characters are there in your film? I suppose I have already seen 4 so far.
 
Old 04 April 2013   #21
Concept Name: SCHIRKOA

Category: Animation/Graphic Novel

Website: http://www.schirkoa.com/

CGTalk WIP thread: http://forums.cgsociety.org/showthr...f=153&t=1103500

Project Description:
SCHIRKOA is the story (an IP maybe) I will be trying to develop in coming years.
At the moment I am aiming at an animated Short Film. Followed by a graphic novel. And then let's see what else can come out. It's set in a dystopian city, involves bagheads and some other 'creatures'

Status Number: 2

Team Members: 2

Start Date : Mid 2010. But it's been mostly off until Summer 2012.

Estimated Completion Date : February 2014 (Short Film)

What went right this week: Started working on the look. Finalized the script (about 80%)

What went wrong this week: I could have been faster. System temporarily broke down. 2 days wasted.

Show & Tell :
Testing the overall look of the film.

My inspirations are the video games - Borderlands & Dishonored. The primary reason is definitely the resources. Photo-realistic renders require way too much work and resources, without adding a whole lot to the film in terms of story. Second reason is to achieve seamless look between the graphic novel & the short film. It can't be 100% but I will try.

Here is a quick render test.
 
Old 04 April 2013   #22
I'm definitely up for a Biweekly, or even a monthly thread with calls for Weekly/Biweekly updates.
In only working on my game in my spare time, not a lot gets done in a week-at least not much that would be interesting!
Heck, I actually just came off a mini burnout, where I took 2 days off work, and spent the time watching Star Trek and sleeping.
 
Old 04 April 2013   #23
Originally Posted by Jules123: Wow, that movement is eerie. Looks so real it hits a nerve. Really good.

Jules

Watching it again; maybe the hat could do with more weight?


Thanks Jules! Thomas did a good job with the sim, it's going to give the film a nice little touch you often have to skip in shorts because of time constraints

And well spotted with the hat, I actually hesitated to post this version because it's moving a little too much and too fast but it was already rendered and ready to upload when I realised my mistake. We did adjust it in the latest shots.

Originally Posted by redCigarette: That looks cool mate. Neat trick. By the way how many characters are there in your film? I suppose I have already seen 4 so far.


There are thirteen villager characters on top of the four main ones we've shown in the gallery. They were made using two rigs (male and female) for which we have several pieces of clothes with different colors and faces that we can switch to make it look like they are different. Even if they are mostly shown from afar, they really help sell the idea that the story is taking place in a real, living world.

You'll probably get to see more of them once we start animating shots from the beginning of the movie.
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Old 04 April 2013   #24
Originally Posted by Pyke: I'm definitely up for a Biweekly, or even a monthly thread with calls for Weekly/Biweekly updates.
In only working on my game in my spare time, not a lot gets done in a week-at least not much that would be interesting!
Heck, I actually just came off a mini burnout, where I took 2 days off work, and spent the time watching Star Trek and sleeping.


Agreed, two weeks seems more appropriate, especially when you consider a back-and-forth conversation in one of these threads can last weeks on it's own. Don't want to clutter up the GD with too many of these "IP Club" threads.
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Old 04 April 2013   #25
I missed the first week and I just saw the other day that this started, so I want to hop on board.

CONCEPT NAME: Blaster X HD
GAME LINK: https://itunes.apple.com/us/app/bla...51024?ls=1&mt=8
COMPANY: 2GMG LLC (Independent - 2 Guys Making Games)

WEBSITE: www.facebook.com/2GMGames
www.twitter.com/2GMGames

CATEGORY: Games (Mobile Games)

PROJECT DESCRIPTION: This is going to be a little unconventional since the timing of the IP Incubator project and the release of our IP/game are close to around the same time. I plan to contribute by first sharing from where we are now, to release (which should be next week or so - depending on approval from Apple). Then I am going to back-track and do a “making-of” to show how we got to where we are now. I expect to share: how we first started/our first meeting; concepts and early development images/logs; development phases; software used, in-depth; description of how a scene was put together; business and legal findings/issues; marketing; publishing, and other experiences that were encountered.

I think this might be interesting as people can see how and what we did to get to where we are now. Also, it could be beneficial to others to see what we did right and what we did wrong, which can all be contributed to the end-result. Good or bad, it might be useful information

(Basic description for now - Arcade style game for iOS)
100% Independent, no funding, no outsourcing - just all on our own.

A lot more to come...

STATUS NUMBER: 1

TEAM MEMBERS: 2
Rudy Gjurkovic: Co-Founder
Joshua Chapman: Co-Founder

START DATE: End of 2010
ESTIMATED COMPLETION DATE : 5-1-2013 (Released Today)

WHAT WENT RIGHT THIS WEEK: We submitted our game this week to Apple for approval. We passed the initial validation phases fairly quickly, and our game now holds in the status of “Waiting for Review.”

We also obtained the number of “Likes” that we needed for reserving our username with Facebook - www.facebook.com/2GMGames

Reserved our Twitter account - twitter.com/2GMGames
Purchased our Domain name - 2GMGames.com (nothing there yet - under construction)

WHAT WENT WRONG: Nothing too much went wrong this week. Just more-or-less playing the waiting game and keeping our fingers crossed for getting our approval.

While trying to reserve our username with Facebook, we noticed that they don’t allow anything with less than 5 characters. So, our desired username /2GMG was not possible. Trying to contact Facebook is near impossible, but we tried and heard nothing back. It might have worked well for us in the end though, since 2GMG was taken already for Twitter and as a normal domain name.

Please feel free to ask any questions - Thanks.

Last edited by Rez007 : 05 May 2013 at 07:32 PM.
 
Old 04 April 2013   #26
Originally Posted by grantmoore3d: Agreed, two weeks seems more appropriate, especially when you consider a back-and-forth conversation in one of these threads can last weeks on it's own. Don't want to clutter up the GD with too many of these "IP Club" threads.


Ok guys I am reading your input...

Keep it coming.

And yes. I am thinking into moving into a bi weekly model.

What do you guys think?

-R
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Last edited by RobertoOrtiz : 04 April 2013 at 03:02 PM.
 
Old 04 April 2013   #27
Having fun with Photoshop, this image uses some layers and an alpha channel render from Carrara. I will be working some more this weekend and will post update on Saturday

 
Old 04 April 2013   #28
The projects so far...

Project Name:____________CATEGORY:___Start Date:___ First Post______Link
STASIS____________________Games ______Dec 2010_____04-16-2013 ___Link
NeverEndingPrincessStory___Animation____TBD__________04-16-2013___ Link
Le Gouffre________________Animation ___July 2011______04-16-2013___ Link
Top secret project _________Animation ___TBD_________04-16-2013___ Link
Spec Commercial__________Animation___ April 2013______04-17-2013___ Link
I am the Antagonist________Cross Media _TBD__________04-17-2013___ Link
SCHIRKOA_______________Animation___ Mid 2010______04-17-2013___ Link
HYPERREALITY ENGINE_____3D Engine ___ April 2013_____04-18-2013___ Link
Arcade style game for iOS__Games ______End 2010_____04-25-2013 ___Link
SCHIRKOA _Animation/Graphic Novel ______End 2010_____04-25-2013 ___Link
Le Gouffre
______________Animation___ July 2013______04-24-2013___ Link
Soliloquy of a Madman __Games ______
January 2013_____04-23-2013 ___Link


IP INCUBATOR PHASE II
Changes are coming..

I never intended this concept to be a static one. I want this idea of the IP incubator to be an ongoing experiment until we get the right formula....



  • Developers can post Biweekly updates.. I have been getting a lot of feedback from developers about allowing them more time to post their updates. I will continue the weekly threads, but developers can post their updates every two weeks.


  • If you post your idea, you have to provide feedback on other's ideas.



    The idea is simple, I want to provide a feedback loop that allows our community to grow.

  • My wife is a social worker and she suggested the idea that we use a SPONSOR model similar to AA. The idea is to match developers with individual sponsors. The sponsors would be fellow developers. It would be their responsibility to provide support and provide guidance to the developer from an outsider's point of view. I'm not advocating "mentorship" where there usually is an imbalance of expertise/knowledge between two parties. Rather, I envision sponsorship to be a vehicle for peer support, for consultation between and among artists who each have valuable tools, experience, and knowledge to share. Sponsorship is method for both parties to learn and grow professionally and perhaps personally as well.




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Last edited by RobertoOrtiz : 04 April 2013 at 12:00 AM.
 
Old 04 April 2013   #29
Great update Roberto. I absolutely agree on the feedback required bullet point. My suggestion is that each of us who are posting project pick at least one other project each week, give it a read / review and post some sort of feedback. Make sure to critique along with encourage, a few people picked at my projects and I want to encourage that, it's a large part of why I have chosen to post here, feedback is valuable.

The sponsor suggestion is interesting, I'm not entirely sure who it would play out or if it would be successful but I'm open to at least trying. It's difficult to remain motivated when you are working on these things alone, so even having someone to just bounce ideas off privately could be great.

Project Title Suggestion
Just a suggestion on formatting, a few people here have been quoting the title of the project before making comments and that's fantastic. Perhaps we could all adopt this method so concurrent discussions can be easily digested each week, or at the very least put the project title in bold each time you're talking about it.
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Old 04 April 2013   #30
Originally Posted by redCigarette: Concept Name: SCHIRKOA

Category: Animation/Graphic Novel

Website: http://www.schirkoa.com/


Really digging the style, what is the central theme of the short? Also I'm curious what made you decide to do the animation / graphic novel combination? I'm curious whether creating a motion-comic where the user must interact in some way to progress the scene (on an iPad or similar device) would be another potential end medium. Obviously, focus on the story and get the IP created, but I'm always interested in the plans for monetization when looking at a project.
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