The future is that programs like iClone or MovieStorm, or some new comer to the market, are going to look as good as Unreal 4, CryEngine 3 or Capcom's upcoming Deep Down demo. There will be an endless stream of content, models, textures, sets, environments, in the sub $10 USD range, and a lot will be free. They will be at variable levels of quality, but there will be plenty of high quality stuff for these engines. There will be no end of motion libraries. Someone who wants to create their show will be able to truly focus on being a director or storyteller, and never have to think about modeling, texturing and the like. It will be like showing up on set or location and only concerning yourself with directing your actors etc. I can see this coming and I feel it is so close. It makes spending hours modeling, texturing or setting up advanced rigs feel like a waste of time to me. (some sculpting can still be fun at times though) I don't recall ever in my life enjoying modeling. I got good at it because I needed models to animate in my shows. I never enjoyed texturing. I got good at it because the characters in my shows wouldn't look good without it. I also got good at it because I used these skills in very high paying jobs.
Originally Posted by mister3d
How can you say you truly love it? Would you do it if you'd have an unlimited financial backing?
Nope. Wouldn't touch a 3D program if I had a bottomless bank account. There are plenty of artists far better than me out there. Why not pay them to make stuff for me? Now I would spend my time drawing, painting, doing 2D animation, making music, shooting video of the amazing places I go, editing them together with voiceover and music, and many other things I enjoy. I would not, I think, open a 3D program though. (until the tools like I mention come to exist)