How to emulate fog/particle effects similar to this video

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  04 April 2013
How to emulate fog/particle effects similar to this video

Wondering how this person created fog / particle effect. it is very convincing and variable.
They are used throughout the video but you can view fog at 0:25-0:35 and particle at 3:09+

https://vimeo.com/24731036

Any help would be greatly appreciated!
 
  04 April 2013
It looks to me like a bunch of live-action elements shot and composited.

They could've also rendered out some fluid passes as well to have a bit more control and composite with the other elements.

That's just my opinion I like to hear other peoples opinions on how they'd do it.
 
  04 April 2013
Quote: Wondering how this person created fog / particle effect. it is very convincing and variable.
Why not ask that person right in the Vimeo comments?
 
  04 April 2013
http://www.youtube.com/watch?v=U0ls...&feature=relmfu

For the fog and bubbles I would fire Trapcode Particular and track the scene movement with specially made particles.
__________________
So long and thanks for all the fish
 
  04 April 2013
Looks like either layered real footage, or a bunch of sprites driven by a particle system. For the subtle movement, you can add animated warp to each sprite.

I don't think it's a fluid sim since the fog doesn't really interact with anything.

The snow effect is definitely a particle system with custom snowflake sprites.
 
  04 April 2013
Originally Posted by Wizdoc: I don't think it's a fluid sim since the fog doesn't really interact with anything.

Well it still 'could' have been-I've done fog with fluids before. 'Interaction'
is entirely user optional like any other FX sim. But yes slow moving fog rarely makes a big deal of 'interaction' without being distracting.

But with the way they did everything else footage makes sense. Even practical FX with the models directly might have worked.
 
  04 April 2013
Seriously it looks like shot footage of water gunk layered onto multiple cards either in 3D in the comp or 3D in a render. You can see multiple copies of the same debris in some shots.

Feels like a similar effect from Coldplay's "Trouble" video, except in that one they made the edges of all the cards visible on purpose.

http://youtu.be/kHg-PhseKOQ


It's possible it may be some gunk mapped onto particles as well, but I doubt there's any real simulation going on.
 
  04 April 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:41 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.