|04 April 2013||#1|
Join Date: Apr 2013
Tips for a "learning path"
wanna ask for some tips on how to start to build up a skillbase in 3D rendering.
I studied digital film & animation in 2010, but did not do anything since this time and forgot almost everything. now I want to go back there and find a job after learning at home again.
The whole film thing is just to big for me to learn, so I decided to do only one direction:
archviz and interior renderings
I think I can do the Modeling for interiors with a bit of practise, but I have absolutely no idea, where to start with everything else. Got basic understanding of lighting, but far away from knowledge about rendering realistic looking things.
For learning I´ve got Maya2013 and Blender on a windows computer. Have no knowledge about external renderers and cannot effort the expensive ones like vray.
now, anybondy got an idea what a proper learning path could be?
thanks and sorry for my special english^^
|04 April 2013||#2|
Join Date: Jan 2012
Vray has a trial:
Any maybe pick up a book:
3DS Max is a little more popular than Maya in the arch viz world here in the States, but I'm not sure about Germany.
|04 April 2013||#3|
Join Date: Nov 2004
3ds max+vray. Learning hard-surface modeling, plus architectural tutorials. Buying a camera and shooting. Trying to recreate some photos. It will keep you busy for half a year at least.
Vray is not cheap, but you have not much choice, if you want to work in archviz.
|04 April 2013||#4|
3D Artist / Developer
Join Date: Dec 2010
Yep, if you really want to work in this field there is no way around 3dsmax and especially vray. It's just THE standart in almost every archviz studio, here in Belgium and Germany at least.
Passion is the key.
|04 April 2013||#5|
Join Date: Sep 2003
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