VFX vs Video Games industry salaries

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Old 04 April 2013   #16
Originally Posted by ThE_JacO: The FX Shops aren't the studios, the game companies aren't the publishers, the bands are not the record labels.

The exceptions being (there always are exceptions).
-The FX shops being owned by Studios ie. ILM (Disney owning them now)
-The game studios that are the publishers as well ie. Ubisoft
-The bands that do their own distribution/labels ie. NIN have gone this way after leaving Interscope.

I can't speak for the recording industry. But if you are targeting 'long term job security and benefits' in CGI as priority 1 then the above examples might be what to aim for.
 
Old 04 April 2013   #17
I'm yet to see any "crunch time" in a game studio, like it is in any viz project, or most freelance gigs.
 
Old 04 April 2013   #18
Originally Posted by sentry66: I could be wrong, but it seems like a lot of the VFX studios are in California where salaries and cost of living is higher. A lot of Game studios seem like they're more spread out, located places that cost less to live in than CA.

Yea, this is what I was thinking. Obviously I've never worked a day in VFX or games in my life, but I think cities like London, Vancouver, LA, and San Fran are pretty expensive. I live in a pretty run down area in Indiana, and 93K is crazy. Most people here earn around 30-40K right out of college with technology and science degrees, and a manager with 50 employees might pull in 100K. A nice house that might cost 800K in Cali will run you 200K here.

-AJ
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Old 04 April 2013   #19
Sorry, but how is IT related to that slice of games and vfx work overlapping? Have you ever worked in film VFX? It's a very different picture than you paint, and frankly the internal terrorism and stress levels you hit in most game companies turning bad are almost unheard of in film VFX, and definitely NOT as under compensated the rare times you reach them.


No never worked in VFX aside from a job offer as a runner - so probably winging it a bit. Testing these days is really more of a career choice, and centred more around planning.

I used IT as a comparison as its got a similar business model to VFX, staff are internally managed and hired out on day rates, its comprised of a lot of contractors with specialist skills who bounce from job to job and generally don't give much of a shit about working over contracted hours. Its loaded with out-sourcing and has an enormous gap between the pay levels. Intuition tells me the contrasts are similar, but hey I could be wrong!

Last edited by conbom : 04 April 2013 at 07:46 PM.
 
Old 04 April 2013   #20
Originally Posted by AJ1: Yea, this is what I was thinking. Obviously I've never worked a day in VFX or games in my life, but I think cities like London, Vancouver, LA, and San Fran are pretty expensive. I live in a pretty run down area in Indiana, and 93K is crazy. Most people here earn around 30-40K right out of college with technology and science degrees, and a manager with 50 employees might pull in 100K. A nice house that might cost 800K in Cali will run you 200K here.

-AJ

So, if you make 4k, how much are the necessary bills? I mean really necessary just to survive, not restaurants.
In Ukraine, despite what people might think, living is expensive, but also salaries a bit higher than in India, though those things are not related I think. A minimum for a living (paying for communal services, food) is around 400$. If you rent, +400$. If you drive, 50$ a day... etc.
 
Old 04 April 2013   #21
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