Mass Modeling Innovation

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  03 March 2013
Mass Modeling Innovation

I am an engineer and visualization specialist for a global firm and have a concept for a program that could model mass quantities of unique and realistic natural forms (i.e. trees, shrubs, and other plant life - real or imagined). There are other potential uses for this program in engineering and analytics, an industry that I'm more familiar with, which is why I'm floating this out there on this forum.

I'm in the initial phases of R&D and I'm trying to determine what level of interest there may be in this technology within the gaming industry.

What if I were able to generate hundreds or thousands of unique models of plant life? Is there a market for this and how might I find a contact to pursue this?

Thanks for any input/feedback.
  03 March 2013
Probably, yes.

Rendering hardware demands, rendering speed, some level of individual object editability, and overall integration with other common software packages (Maya, Max, Lightwave) will likely be primary concerns from film/tv/game folks.

Cool, dense asteroid belts or debris fields come to mind for some reason.

I know programs like Vue Infinite are often used populating forests/lush landscapes or snowy mountain peaks pretty often.

If it's possible to have instancing, while making everything visually unique, then you'd be on to something!

Good luck with it.
  03 March 2013
Check out the unity tree maker and the engine in general its free to download and use. Unity has a shop where you can sell your package/plug and if it hasnt already been done you could stand to make quite a bit of money. In general you should have a look through the store as it might spark some additional ideas.

Have you also looked at the Houdini procedural modeling system? There is a youtube film that shows its models being used in both unity and udk/

Good luck!
The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
  03 March 2013
Originally Posted by chrisedjohn: What if I were able to generate hundreds or thousands of unique models of plant life? Is there a market for this and how might I find a contact to pursue this?

There's definitely a market for what you're describing, but you're facing some competition. There are the dedicated tree tools, which already do what they are specialized in very well, and then there's dedicated procedural stuff that can do what you describe such as Side Effects' Houdini, but are usually associated with a steep learning curve due to the depth and complexity of the tools.

If you can provide a framework that would easily enable procedural textures, geometry and effects to be brought into games, you're probably on to something good.
This should take less than a few minutes.
  03 March 2013
I agree about the Houdini concept. L-Systems seem to be a common approach to this-so when you say 'innovative' have you lept beyond that concept? Softimage ICE can do this as well.
Maya has Paint FX (and its limitations)...
There are some freebies out there too. And as others have said more plug-and-play solutions too.

So if you are asking if there is a market for this it would depend on what you have to offer...
  03 March 2013
Houdini particles and geometry environment can give you some really power and scalable mass modeling environment.
  03 March 2013
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