character modeling

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  03 March 2013
character modeling and rigging

I have a couple of questinos about rigging a character in maya.
I've being watching some tutorials but I still don't get some topics like. When I'm rigging a character should the character be one piece? or I can rig a character with more then one piece like shirt is one piece, pants are another piece and so on... how do I link all the pieces together to do the rigging process? It looks like dumb questions but I'm stuck on it. please could someone let me know about this process?

thank you since now.

Last edited by lewinni : 03 March 2013 at 09:43 PM.
  03 March 2013
You can model you character in multiple pieces. Once you have an animation rig you skin the various geometry to the joints through smooth skinning. After that you probably have to paint weights as well. There are some tutorials on skinning at the digital tutors website. Rigging wise I highly recommend the animator friendly rigging dvds by Jason Schleifer.
  03 March 2013
thank you

ralphymeijer thank you so much by your advice.
  03 March 2013
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