What is the hardest part of your job?

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Old 02 February 2013   #16
Originally Posted by noouch: Starting over when something just isn't working out right.

How interesting, it's exactly the opposite in my case! I love starting over, because every time I feel I know what not to do. The hardest part is to realize the wrongness in time.

In my case the hardest part is modifying something fast because somewhere somebody changed his mind and he wants the results instantly.
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Old 02 February 2013   #17
The hardest part of my job is trying to keep focus on the final outcome (image or animation) while working on the constituent parts.

Every project breaks down as a check list of things to do - model a banana, texture the banana, rig the banana, pose the banana, light the banana, render the banana...etc. but it's easy to disconnect these separate tasks from the final result you want and you end up with something technically solid (probably a banana) but lacking in cohesion.

Or worse, you focus your time evenly across all these different elements when more time spent on one would lift the others and improve the whole.

Basically, what I'm saying is "everything".
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Old 02 February 2013   #18
One issue I seem to run into is that occasionally my tablet stops working for some strange reason, which makes it difficult to animate. Image attached to illustrate.


Ok.. to be honest that's not the most difficult part of my job, but hey this forum has been pretty grim recently, thought something lighter might be fun I try to stick to the positives in general as although my job can be tough sometimes with long hours and deadlines etc, compared to any other jobs I've had in my life I feel very lucky to spend my time animating and rigging. I know I'm very fortunate to spend my time doing work that pushes me creatively and wouldn't swap it for any other.

Cheers,
Brian
 
Old 02 February 2013   #19
When I'm on the clock, the biggest challenge might be animating something I've done many times before, or otherwise have zero interest in. If I have to do any more realistic soldier animations, I may put my head through a wall...

For personal projects, it's usually rigging-related. Figuring out how best to handle cartoony eyes & eyelids, how to make pliable characters, finding answers mostly from the outside, etc.
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Old 02 February 2013   #20
Originally Posted by adamdaly: Its dealing with people thats the difficult part. That thread that talked about mediocrity in modern society really struck a chord with me, Definitely seeing the Dunning-Kruger effect here.

adam



My biggest issue was goals in the past. Nothing good happened without them.
At the moment there is nothing that is hard. Its all a game and I enjoy it very much.

Last edited by gkmotu : 02 February 2013 at 02:31 PM.
 
Old 02 February 2013   #21
Dealing with clients who have NO design sense at all and they insist on telling you what they want in there and how to make it look.
 
Old 02 February 2013   #22
Getting up and going there.

Of course, that was when I had a job. Now I don't and I am much happier.
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Old 02 February 2013   #23
Dealing with the jobs that get larger or more complicated from what was originally contracted, but do so at such a slow and gradual pace that it's impossible to draw a line in the sand for your client without feeling like an anal contractor.
 
Old 02 February 2013   #24
Originally Posted by Lagavulin16: Dealing with clients who have NO design sense at all and they insist on telling you what they want in there and how to make it look.


LOL. Exactly! This drives me nuts.

But then I think of this joke:

How do you get a musician to bitch? Get'm a gig.
 
Old 02 February 2013   #25
Originally Posted by noouch: Starting over when something just isn't working out right.


I agree. Especially if you get a major change later in the day. It's tough to embark on a big do-over with an hour or two left till you leave.

But those do-overs/major changes, are almost always the most rewarding. Looking back on the previous version that just wasn't working is quite refreshing once you do have it working.
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Old 02 February 2013   #26
Getting enough money from part-time work hours, but not too many hours to kill my brain when I'm in school.
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Old 02 February 2013   #27
Getting clients to do what I want but have them think it was their idea.
 
Old 02 February 2013   #28
Originally Posted by Zarathustra: Getting clients to do what I want but have them think it was their idea.


I think you need to be a hypnotist for that to work.
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Old 02 February 2013   #29
Originally Posted by Zarathustra: Getting clients to do what I want but have them think it was their idea.


http://inception.davepedu.com/
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Old 02 February 2013   #30
Originally Posted by Zarathustra: Getting clients to do what I want but have them think it was their idea.


Can totally relate, it's an art form!

There was a pretty good article in Print a while back that was about this same idea. They interviewed some CD's who gave their tactics they use.

My favorite one is where you intentionally include an obvious mistake, like a typo or something, the client sees it and changes that, they feel good about themselves for having spotted it, which distracts them from changing other things, lol.
 
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