Vray for Anmiations

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  03 March 2013
Originally Posted by bkravi: so you plug vraydirt in color node of ambient light? or somewhere else?
environment mode means the environment of GI or only the surrounding objects?


In the color of the ambient light.
Disable the GI and set the environment color in render global.
 
  03 March 2013
https://www.youtube.com/watch?v=u_2qKQpxCRw

I found this demo of Rayfire by Mir Vadim very best example of highly moving, appearing and animated objects. it looks rendered with Vray's GI.

I hope to catch Mir in this forum to ask him if he can share something about it.

do you guys have any guess on settings?
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  03 March 2013
I think that's simply AO.
 
  03 March 2013
Lots of great info in this thread. Subscribed.
Many thanks to all the contributors.

Cheers!
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Last edited by TheRazorsEdge : 03 March 2013 at 12:29 PM.
 
  03 March 2013
Originally Posted by bkravi: https://www.youtube.com/watch?v=u_2qKQpxCRw

I found this demo of Rayfire by Mir Vadim very best example of highly moving, appearing and animated objects. it looks rendered with Vray's GI.

Looks like an area light + AO, or possibly GI. It could just be a single bounce of brute force GI. That renders pretty quickly and is flicker free. In V-Ray, you can also use time-interpolated GI, where the GI for the current frame is blended with the GI for the neighboring frames. This can go a long way in reducing flickering.
 
  03 March 2013
Originally Posted by CaptainObvious: you can also use time-interpolated GI, where the GI for the current frame is blended with the GI for the neighboring frames. This can go a long way in reducing flickering.



I have used the time interpolated method but had flickers with same type of rayfire animation. its not that much helpful, it may work in some scenes but not for every scene.
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  03 March 2013
There are some verry helpfull topics full of tips regarding this on the chaos group forums though.
 
  04 April 2013
Hey all. I have a friend who is a PRMan expert trying to push my studio to adopt PRMan workflow instead of Vray. One of the point he came up is that Blur couldn't stand Vray and had already moved on to other renderer.

Now, Oglu's 3dworldmag link suggested other wise with Elder Scroll trailer only a few months ago. Can anyone shed some light please if he's just bluffing or is it true?
 
  04 April 2013
You really shouldnt buy a renderer because blur or any other studio uses it though.

that said, I know Blizzard uses prman, maybe he meant them?
 
  04 April 2013
I'm not buying Vray because of Blur, Vray is my favourite engine regardless :O I'm just curious about his statement, that's all.
 
  04 April 2013
Originally Posted by Panupat: I'm just curious about his statement, that's all.
From what I know it's not true.

Best regards,
Vlado
 
  04 April 2013
Everything on this page is rendered with vray if you are looking for animation examples:
http://vimeo.com/aixsponza/videos
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  04 April 2013
Originally Posted by Panupat: I'm not buying Vray because of Blur, Vray is my favourite engine regardless :O I'm just curious about his statement, that's all.


Blur has a very robust pipeline built around Max. Switching from Vray to PRMan would not be easy for them.

The main lighting leads there are also very much in favor of keeping the number of passes to a minimum and doing as much as possible in-camera. I could see them giving Arnold a try at some point, but not PRMan.
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  04 April 2013
iv used vray for animations every day for the last 8 years

moving cameras are pre-calculated with IRR/LC generally, then animated elements done with the BF/LC method.

if its a heavily animated scene it will be BF/LC all the way - its fast when set up correctly

sounds like you just need to learn how to use vray tbh - its really quite straighfoward
 
  04 April 2013
Originally Posted by Panupat: Hey all. I have a friend who is a PRMan expert trying to push my studio to adopt PRMan workflow instead of Vray. One of the point he came up is that Blur couldn't stand Vray and had already moved on to other renderer.

Now, Oglu's 3dworldmag link suggested other wise with Elder Scroll trailer only a few months ago. Can anyone shed some light please if he's just bluffing or is it true?

I've never heard of Blur using PRMan, and even if it was true, if his best argument is that, I would doubt his "expert" status, or at the very least his motives.
That I know of until end of 2012 (no news after that) they were still using VRay extensively.

PRMan has its place, but from what I read of your studio in the farm thread in HW, if I had to take a wild, uneducated guess (not knowing much about what you guys are doing or how) I'd say its place is unlikely to be there.

I'd sooner consider Arnold if you have reason to not use VRay than PRMan in your place.
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