Simple Skidmark Setup for Your Unity Racing Game

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 01 January 2013   #1
Simple Skidmark Setup for Your Unity Racing Game

This is a very simple tutorial on setting up skidmarks for any racing vehicle in your Unity projects. This method is independent of the type of vehicle or environment. It is also mobile friendly for your iOS or Android applications. The method I describe makes use of Unity's built-in WheelColliders and their "WheelHit" property. It also makes use of small Trailrenderers to render our tire tread marks behind the vehicle. As usual here is the link to the video, and don't forget the full source Unity project download link is in the video description! Enjoy.

http://www.youtube.com/watch?v=iCeNeKOsC2I
 
Old 02 February 2013   #2
A car-related tutorial and free Unity project, Feel free to use this skidmarks setup on the driveable vehicle within this project!

This is a free tileset of city streets and grass areas to help you lay down a foundation of city roads for any top-down or isometric style project. If you're going to use this for mobile development make sure to atlas all of these 256x256 textures onto a couple of 512x512 textures or maybe a 1024x1024. NGUI, Sprite Manager 2, and several free sprite tools exist for the Unity engine that process texture atlases.

I would also suggest checking out the Modular City Kit video on my Youtube and grabbing the modular buildings. These modular buildings would work awesome placed on top of these tiles.

Download link via Dropbox is in the Youtube video description:

http://www.youtube.com/watch?v=EDztZsx1k6w

Some images to preview:





And a Unity webplayer to to just drive around a snapped together set:

http://dl.dropbox.com/u/16956434/We.../WebPlayer.html
 
Old 02 February 2013   #3
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:59 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.