Character Selection and World Instantiation - Unity Engine

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  01 January 2013
Character Selection and World Instantiation - Unity Engine

This is an in depth tutorial on setting up selectable characters in a menu, saving the selected character data to a mobile phone or PC/Mac (via PlayerPrefs) and then instantiating that selected character into your first game level or environment. Covers PlayerPref settings, deleting save data for testing purposes, and using save data to disable or enable characters in our worlds. The Mousebutton functionality on collider hits will also work on mobile devices. It is also worth noting that this functionality is not true instantiation, but more similar to an object pooling method (which can be more efficient).

Download Unity Source Project: (via Dropbox)
  01 January 2013
Sorry man, had to move this to news as it doesnt really belong to GD. We put new releases there mostly. Also if you are developing something there are wip threads you should use. General discussion is for shooting the breeze.

Your tutes are top notch btw!
The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
  01 January 2013
Ah that's okay. Sometimes I don't even know myself where some of these tutorial development posts go Thanks for the help.
  01 January 2013
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