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Old 01-07-2013, 09:57 AM   #1
artbybath
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Leonar3Do Demo

This looks pretty cool, I wonder how intricate the designs can get though.

http://www.theverge.com/2013/1/7/38...reality-objects
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Old 01-07-2013, 11:01 AM   #2
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Kinda useless without being able to use it in a regular 3D application like Maya or Zbrush.
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Old 01-07-2013, 11:08 AM   #3
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Quote:
Originally Posted by darthviper107
Kinda useless without being able to use it in a regular 3D application like Maya or Zbrush.
That's the spirit!
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Old 01-07-2013, 11:23 AM   #4
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Pretty sure there could be a plugin developed for Zbrush. I can see this being used for jewerly design.
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Old 01-07-2013, 11:57 AM   #5
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Apparently it was presented on last year CES and you can buy it on gumtree pretty cheap http://www.gumtree.com.au/s-ad/sydn...y-ki/1010160559
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Old 01-07-2013, 12:13 PM   #6
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I can see a few interesting uses for this.

One would be that the director of a movie can personally direct a CG camera with this in completely CG VFX shots.

That would also make it useful for 3D storyboarding/previz for movies - the director can personally direct the camera moves in the previz sequences, without needing an animator to keyframe a virtual camera.

I think there was a system similar to this a few years ago, but nothing came of it.

If they don't overprice Leonar3Do, and add support for Maya/Zbrush/C4D et cetera, then I can see this becoming somewhat popular.

Unfortunately, many VR technologies like this one have failed in the past.

If these guys go about marketing in a smart way, this may have some chance in the market.
 
Old 01-07-2013, 01:16 PM   #7
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It looks like he is having a difficult time rotating and moving in the space. Can't he use his other hand to move and the other hand for sculpting. Still, it's a cool technology. Hope to see it develops into something more.
 
Old 01-07-2013, 01:25 PM   #8
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I remember pretty much exactly this at siggraph 2001 or 2002. wonder if its the same team.
 
Old 01-07-2013, 02:05 PM   #9
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I LOVE it!

Great half step to doing the sculpting with your hands. We may see that in our lifetime. Doing this with hardware that consumers already have is a master stroke.

Thanks for the headsup op.
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Old 01-07-2013, 02:27 PM   #10
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Weird... I bet I saw this ten years ago.. It seems to be just as hard to interact with like it was then..

I liked the other solution where the pen was attached to a arm with motors, that reacted to the object, so it actually felt like pushing and pulling real clay.. But dont know what happened to that one :/
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Old 01-07-2013, 02:47 PM   #11
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I've always imagined digital sculpting eventually having something like a 'stress ball' that you can mold and push and squeeze to change the digital version.

These input devices that require you to float a pen in the air, and move around in the air just seem like after a while they would start to hurt.

Hell, just using a pen for an extended period of time starts to cramp...I cant imagine doing it every day for 8 hours +.

That said, the stereoscopic aspect is pretty cool. You know...for people that either don't wear glasses, and can actually see 3D movies.
 
Old 01-08-2013, 01:09 AM   #12
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Quote:
Originally Posted by ambient-whisper
I remember pretty much exactly this at siggraph 2001 or 2002. wonder if its the same team.


No, the guy is much younger and came up with this on his own.

To be honest, to me it looks like they've invented a hammer but have no nails to use it on, at least not yet...
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Old 01-08-2013, 02:09 PM   #13
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Quote:
Originally Posted by Sniffet
I liked the other solution where the pen was attached to a arm with motors, that reacted to the object, so it actually felt like pushing and pulling real clay.. But dont know what happened to that one :/


This one? I tried it at my Uni and it was a nice but weird experience. The arm moved freely around and added resistance when you were in the object area sculpting, even in concave areas, allowing you to actually feel like real sculpting with direct feedback. Ergonomically it felt a bit clunky and tiresome though, since you moved your arm all over (probably because i wasn't used to it).

 
Old 01-08-2013, 08:32 PM   #14
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There's another one called Z something or other that does actually have integration with 3D apps, but it was ridiculously high priced, like thousands of dollars.
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Old 01-08-2013, 08:32 PM   #15
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