|"This week, we are all focused on protecting our children. At times like this, we need to take a comprehensive look at all the ways we can keep our kids safe. I have long expressed concern about the impact of the violent content our kids see and interact with every day," said Rockefeller, who is chairman of the Senate Commerce Committee. Rockefeller's bill would direct the National Academy of Sciences to lead the investigation on video games' impact and submit a report on its findings within 18 months. The legislation comes after reports suggested that Sandy Hook shooter Adam Lanza may have played video games like "Call of Duty" and "Starcraft."|
If the resulting report does link exposure to violent computer game content to increased real-world violent tendencies and behavior in youths, this could, potentially, be the beginning of much tighter legal controls on violent computer games.
My personal take on this - I can't really blame the lawmakers. There are so many shooter games lately, where you get "extra points" for shooting human figures in the head - or even in the crotch in one game I played.
Yes, its all "virtual fun". But maybe playing nothing but these violent games for hours and days on end does have some sort of negative impact on the psychological development of some young people. Particularly ones who are lonely, isolated, neglected, easily impressionable, or otherwise vulnerable.
I wouldn't be surprised if this is, potentially, the beginning of the end for some computer game genres that feature gameplay revolving almost entirely around gunplay and inflicting harm on virtual enemies.
Its going to be interesting to see how all this plays out...