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Old 12-24-2012, 09:16 PM   #31
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A lot of people seem to think that the fact that the software is easier to use is bad news but it is still a lot easier to pick up a pencil or camera...
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Old 12-25-2012, 03:16 PM   #32
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Agreed.

Thus the need for Cg artists to learn fundamentals.
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Old 12-26-2012, 05:17 AM   #33
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To infinity and beyond!
 
Old 12-26-2012, 07:19 AM   #34
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Quote:
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To infinity and beyond!

OH YEAH BABY!!!
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Old 12-27-2012, 05:32 PM   #35
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I think overall the industry is going to be having more and more of an explosion, with many catalysts taking place at once. There is a growing trend of independence from the big producers with sites like kick starter giving anyone the ability to ask the masses to support their ideas. Another front seems to be steam greenlight giving indie developers ways to push their games out to the masses as well. Things seem to be looking great the more the "little guy" gets to produce content that they want with the artistic freedoms that have driven them from the start.
 
Old 12-27-2012, 07:40 PM   #36
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can someone just invent a teleporter?... i hate to drive, and flying stinks.
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Old 12-27-2012, 08:16 PM   #37
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I think overall the industry is going to be having more and more of an explosion, with many catalysts taking place at once. There is a growing trend of independence from the big producers with sites like kick starter giving anyone the ability to ask the masses to support their ideas.


+1 Agreed

There is a lot of good stuff forming right now. And much of it comes from Kickstarter-like funding options.

Just the fact that those new Caustic Graphics Hardware Raytracing Accelerators are soon available, and not priced at 5 - 10K a piece, shows that things in this business are changing.

2013 may well be the year of the indie (CG) animator/game developer/filmmaker.

Now if only DCC software prices mirrored hardware prices, and came down a bit from where they currently are...
 
Old 12-27-2012, 08:16 PM   #38
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