3ds max character to animate in maya.

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Old 12 December 2012   #1
3ds max character to animate in maya.

I hope this is the right place for this post.

Hi All, hope everyone is well.

I am interested to get all of your input on a project I intend to work on.

I wish to create and rig a character in max, but animate them in maya. Is this possible?

It would involve:
Mesh creation
Bones, or CAT + Skinning
Morph targets
Facial rigging


Now I have done some experiments, and the mesh is obviously no problem to get over to maya along with textures.
Skinning seems to transfer over okay as well.

But is there a way to transfer over all of the morph target and facial rig info?

I'm sure people are asking why don't I just animate in Max. And its a fair question. But I have animated in both, and I prefer Maya, and if the option is out there, why not use it

Anyway, any help I can get would be great.

Thanks in advance.
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Old 12 December 2012   #2
The Maya forum may get you better help:

http://forums.cgsociety.org/forumdisplay.php?f=7

Also, if you are going to animate in Maya, why do the rigging in 3DMax?

Why not do the rigging in Maya, if you are going to animate in Maya?

Exchange formats like FBX or Alembic may help get a Max character into Maya.

That's all I know. Not a Maya user myself...
 
Old 12 December 2012   #3
I guess this belongs in the Maya character setup forum not here.

Short answer in my opinion is that you should rig in the same application you want to animate in, sure you can use FBX to get the basic bones and skinning across but IK, Constraints, blend shapes etc etc won't transfer.

So rig in Maya if you want to animate in Maya. It makes no difference what you use to model though as long as you can export a clean OBJ or FBX mesh. I've worked on several projects where the modeling was done in Max and then sent to Maya for rigging and animation.

Cheers,
Brian
 
Old 12 December 2012   #4
Or even better, if you have the possibility, rig and animate in Softimage. You're gonna love it.
 
Old 12 December 2012   #5
wow, thanks for your quick replies.

'Why not do the rigging in Maya' - Im more used to rigging in max. But that's not to say I'm not willing to learn in maya.

'but IK, Constraints, blend shapes etc etc won't transfer.' - Yeah that's what I was afraid of.

' Or even better, if you have the possibility, rig and animate in Softimage' - If I had the time, it would be nice to learn softimage, but time is limited unfortunatly. But I'll check out some youtube vids, on the subject matter above, and get a feel.

Thanks for all the great info.
Owen
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Old 12 December 2012   #6
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