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Old 12-11-2012, 06:08 AM   #1
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The Hive :: Product Focus

Hey,

Sebastien Deguy contacted me with a study of how Jarred Everson recreated Sang Han's 2D Dominance War IV piece 'The Hive' in 3D, following his use of Allegorithmic's Substance Designer.


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Old 12-11-2012, 03:07 PM   #2
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Sup dudes! I wanted to add, that a lot of the elements don't follow Sang's concept, some I thought for better, and some for worse, would you guys like to see some wires? Let me know if your interested, otherwise I have some images of the sculpt

Comments and critiques are very welcome, thanks for viewing!





Last edited by jjeverson : 12-11-2012 at 03:12 PM.
 
Old 12-11-2012, 04:21 PM   #3
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Stunning work on the recreation of this piece! I would love to see the wires workflow.
Congrats on the front page!

btw what is high poly mesh count?
 
Old 12-11-2012, 05:36 PM   #4
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Quote:
Originally Posted by Surgeuk
Stunning work on the recreation of this piece! I would love to see the wires workflow.
Congrats on the front page!

btw what is high poly mesh count?


The high res, hmmmm not sure, somewhere in the millions I'm sure. I'll post some wires soon.
 
Old 12-11-2012, 09:43 PM   #5
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This thing is cool for sure. Would also like to see the high poly count and wires. Great job m8.
 
Old 12-12-2012, 03:14 AM   #6
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Very nice sculpt! I really like the work! Thanks for sharing!
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Old 12-12-2012, 03:50 AM   #7
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some wires, the high poly assets were in the 6 to 8 million polygon range. Low poly asset is 55k. Thanks for the positive comments dudes!
 
Old 12-13-2012, 12:12 PM   #8
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Hi,

Great work, very inline with the concept which is fantastic also.

Cu,
Jeff
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Old 12-18-2012, 08:36 PM   #9
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Amazing work Jarred!

By the way, Allegorithmic just launched a "non-commercial" version of SD3!
http://www.allegorithmic.com/produc...stance-designer
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Old 12-18-2012, 08:36 PM   #10
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