Originally Posted by axiomatic
As an aside to this, I was talking to a friend the other day who was in discussions with the institution here in the PRC where they talked about wanting to create 1.5 million (yes, you read correctly) new animators and cg professionals within the next 3-5 years. Just something to consider when discussing the future situation of the industry. I'd be happy to discuss that in another thread if people are interested too (i.e. what that actually means, if China can actually do it, and what the end result will probably look like etc).
This would mean hard time competing with them for the whole world, and in 10 years barely anyone would survive on the global market competition. Of course local work will always exist, if can't be outsourced. For example a Russian-speaking freelance survived only because of the language barrier. I think if not that, it would degrade pretty quick.
A pool of 1,5 millions artists means severe competition and low salaries, or rather, fixed ones, like here in Ukraine. Do what you want, but you'll never past 3,000$ even if you work night and day and have 10 years experience. Because you're interchangable, like everyone is (almost).
Let's be frank: when we started in this career, it had a bright future. But not anymore. I would really think hard before entering it today, because the learning curve is dramatically slow and time-consuming. The quality bar raised dramatically, and so will raise for some more years. It's quite a difficult work in terms of conditions, if to compare with other visual areas of art. I personally opt against working in the office for some middle pay you can get in many other areas of working expertise.
Every area has its peak and them slowly goes down. I guess we've seen its peak already, especially for those who worked in this in 1990-2010's. All this graphics clutter means we're got to the point of saturation, which no longer can evolve. I don't pay attention to CG anywhere anymore, as it's so much of it.
We'll see of course. But if China hits it so hard, you can imagine how it influences all markets: videogames, casual, film producton... wow. Not a bright future fo us.