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Old 10-18-2012, 03:26 PM   #31
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Looks verry well done indeed.
 
Old 10-18-2012, 03:27 PM   #32
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Old 10-18-2012, 03:36 PM   #33
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Quote:
Originally Posted by ArneK
And here is a full 10-minute VFX Breakdown Reel for you all to enjoy:

Kon-Tiki 10-minute VFX Breakdown Reel


Arne


Arne,

What render engine did you guys use to render the sharks?

They look really realistic...
 
Old 10-18-2012, 06:12 PM   #34
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Quote:
Originally Posted by DePaint
What render engine did you guys use to render the sharks? They look really realistic...

Important Looking Pirates did the white sharks and they were rendered in V-Ray.
Fido also used V-Ray on the whale sharks.

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Old 10-18-2012, 06:22 PM   #35
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Quote:
Originally Posted by ArneK
Believe it or not but that is exactly what they did on the real journey back in 1947. Though not quite with sharks of that size...

Arne

Kon-Tiki VFX & Animation Supervisor


Yeah, that was my first thought, too. No way they could wrangle a shark that big onto a deck, at least not without about 8 guys with long gaffing hooks. I've read accounts of men being killed or severely injured by sharks as small as 3 feet when thrashing on a deck or a dock, either by the tail or the teeth. Here's this idiot who almost loses fingers to a vicious 3-footer!

But this movie & the vfx look supurb. Hope we get a chance to see it over here.
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Old 10-18-2012, 06:34 PM   #36
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Quote:
Originally Posted by ArneK
Important Looking Pirates did the white sharks and they were rendered in V-Ray.
Fido also used V-Ray on the whale sharks.


Excellent renders. Very natural and realistic looking to my eye.

Its good to see V-Ray used for film VFX. If I'm not mistaken, Real Steel used Vray too, for rendering the robots.

Great work, guys!
 
Old 10-18-2012, 08:42 PM   #37
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Quote:
Originally Posted by Artbot
Yeah, that was my first thought, too. No way they could wrangle a shark that big onto a deck, at least not without about 8 guys with long gaffing hooks. I've read accounts of men being killed or severely injured by sharks as small as 3 feet when thrashing on a deck or a dock, either by the tail or the teeth. Here's this idiot who almost loses fingers to a vicious 3-footer!

But this movie & the vfx look supurb. Hope we get a chance to see it over here.




lulz. i hate to derail the thread but that wass funny. and why on darwins earth did he do that?

anyway.
 
Old 10-18-2012, 09:24 PM   #38
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Quote:
Originally Posted by Mic_Ma
It's good work and technically I think it is possible with a small team. The problem in larger studios is not the artists. It's that big projects become like big, massive ships that take forever to turn. Sequences get dropped, clients change their minds. Pixelf***ng. Directors are never to be seen.

There is a lot to be said for small, nimble productions.

Actually, thinking about it, 150 people sounds about right.


Yes this is very true - plus fewer line supervisors all passing opinions slowing down the process and taking away creative control from the 'artist'.. also, Generalists or folks who don't wish to play the part of one small cog will thrive in these kinds of environments. Glad both can live side by side
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Old 10-19-2012, 12:18 PM   #39
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Really impressive.
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Old 10-19-2012, 01:25 PM   #40
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Talking Amazingly good compositing and integrating live footage with 3D

I agree with VFX. Kon Tiki looks like an amazing film. It has the best effects I've ever seen. And damn those sharks look so real.
 
Old 10-19-2012, 09:27 PM   #41
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Great work guys! Definitely is an impressive achievement!

I am curious about the rigs and the sims you guys did for those sharks and the parrot: how much tech anim was needed on the characters on top of the rigs? Did you develop any proprietary software for the show? How did you handle the feather sim on the parrot?

I might be a tad nosey here, so feel free not to answer if you aren't allowed to

Kind regards,

DK
 
Old 10-21-2012, 02:54 PM   #42
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Kon-Tiki Film VFX - Parrot and Shark simulation.

Thanks for all kinds words. Regarding the parrot rig there were some technical animation on the feathers to be able to get the right simulation from the fluid solver but no feather simulation on the feathers.
We used Naiad which we have been using since the Alpha stage. Naiad is now bought by Autodesk and not around any more, we'll see what happens with the technology.
Regarding proprietary software, we render particles in our in-house developed render.
Read more about us at http://ilpvfx.com/. Also see our breakdown of the work we did on kon-tiki. http://vimeo.com/51226312
Best regards
/Mans, VFX producer - Important Looking pirates
 
Old 10-22-2012, 04:56 PM   #43
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Very cool! Haven't heard about Naiad before you mentioning it - looks like a very fun system! Sure hope AD does a good job of re-releasing it or perhaps integrating it into maya?

Keep up the awesome work! Can't wait to see the next project!

DK
 
Old 10-23-2012, 02:57 PM   #44
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and an interview here:
http://odforce.net/?p=1200
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Old 10-23-2012, 02:57 PM   #45
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