how to bring depth in vray rendering

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Old 10 October 2012   #1
how to bring depth in vray rendering

i am working on 3ds max 2012 64-bit OS ! i have rendered a few interiors with v ray 2.0! BUt th problem is i find my output deprived of looks kind of flat and dull..!! coul anybody plz help me with some lighting tips ??!!
Old 10 October 2012   #2
You're looking for "depth of field", you have to turn it on manually in the vray camera options.
Main values to work with are focus distance and f-number in the vray camera to achieve different DOF, but there should be tutorials out there explaining this in detail, just do a google search for these terms.
Passion is the key.
Miysis 3D
Old 10 October 2012   #3
3DMax forum is here:
Old 10 October 2012   #4
Welcome to the forum. You will probably need to upload a picture of your render so we can see what the problem is. Otherwise it is hard to advise you.
I like to learn.
Old 10 October 2012   #5

thnx Zykrus bt dis not wat m talking about...may its Z depth..i want it more realistic its too flat...may u get an idea seeing this image i've rendered.!![IMG]1.jpg[/IMG]
Old 10 October 2012   #6
thnx ol..actly dis is my frst thread..n i too wanted to upload my rendered images ..but coul not find how to..plz let me know how can i upload my image in this thread..n thnx zykrus bt depth of field is not what i am lookin for..i want more realistic rendering..the flatness is the problem..!!
Old 10 October 2012   #7
i think i found how to attach..please take into notice the image below !!
Thank You
Attached Images
File Type: jpg loophole1.jpg (60.4 KB, 145 views)
Old 10 October 2012   #8
Could you please post your render settings and/or scene setup?
Just make a screenshot and post it here, that's the easiest way to get help.
Passion is the key.
Miysis 3D
Old 10 October 2012   #9
The biggest problem with your render is a lack of shadow definition. With stronger (darker) shadows your scene would be more 3D.

I would:

1) Make the wooden frame of the beds a little darker
2) Place a strong, shadow-casting light on the ceiling and dim the other lights slightly
3) Also, you may have too many GI bounces in your scene, washing away your shadows. Try using less bounces, or give the lights in the scene a stronger (shorter) falloff.
Old 10 October 2012   #10
And use Ambient Occlusion for the finaly image, but the main problem is indeed your GI/shadows.
Passion is the key.
Miysis 3D
Old 10 October 2012   #11
here are the parameters...could you please elaborate how can i do away with the GI bounces..has it got anything to do with the v-ray GI settings in the render setup ??
Attached Images
File Type: jpg parameters.jpg (84.2 KB, 35 views)
Old 10 October 2012   #12
I don't have Max/Vray, so I don't know where the exact control for GI bounces is.

Look for something called "Secondary Bounces" or similar, and reduce the number/strength of those bounces.
Old 10 October 2012   #13
Like DePaint pointed out, your image lacks tone.

And like others pointed out this is achieved using global illumination, ambient occlusion and stronger area shadows.

If you want depth of field, please excuse my shameless plug:

Richard Rosenman
Director & Supervisor
Old 10 October 2012   #14
Your GI settings are pretty standart, I don't think thats the problem. Your main lightsource is too bright/placed wrong, where does it come from? Try to turn of the other lights and work with the main lightsource to achieve nice area shadows.

Also you're not working in gamma 2.2!
Id would like to see the wireframe/placement of the lights in the scene to understand the problem.
Passion is the key.
Miysis 3D
Old 10 October 2012   #15

I spent a few minutes in Gimp 2 color- and contrast-correcting your render using curve controls and so forth.

Is this what you were after? (Top is original, Bottom is my attempt)

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