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Old 09-27-2012, 10:14 AM   #1
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First realtime physics sim of long hair in a game?

This isn't exactly new but is this the first time long hair has been simulated in a game? Quite an incredible leap for anyone used to playing games and the usual "hairpieces" so I thought I'd share. Pretty cool, if you ask me.

About 40 seconds in really shows the sim well:

http://www.youtube.com/watch?v=m77Ocf3A3PE
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Old 09-27-2012, 10:35 AM   #2
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I don't know, but it looks quite good! Thanks for sharing. Interesting how such a small detail adds to experience.
 
Old 09-27-2012, 12:27 PM   #3
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Looks good.

Probably rope physics (e.g. 6 - 8 virtual ropes) deforming polygon strips with alpha-channel hair texture.

I like it. Wish more games would have this...
 
Old 09-27-2012, 01:13 PM   #4
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Quote:
Originally Posted by DePaint
Looks good.

Probably rope physics (e.g. 6 - 8 virtual ropes) deforming polygon strips with alpha-channel hair texture.


Could be. When you look at those turns where some hair gets detatched against background its visible that there is sort of strip of hairs in a bundle.

And agreed. Looks quite good!
 
Old 09-27-2012, 01:57 PM   #5
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Too bad that she turns around 180 degrees in like 0 frames.. Kinda ruins all other efforts like the nice hairsim :/
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Old 09-27-2012, 03:19 PM   #6
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I think the first one I remember was Virtual Fighter 4:
http://www.youtube.com/watch?v=PB1i70WcWDM

might have been some earlier ones, but this is the first time I noticed physics simulations done on game characters.
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Old 09-27-2012, 03:26 PM   #7
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That looks really good for realtime.

GuildWars 2 has got some good looking long hair but it's pretty much a cap of polygons with the long ends being affected by physics. But there's no collision so anytime your toon cuts or backs up the hair goes right through the body.

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Old 09-27-2012, 06:32 PM   #8
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Quote:
Originally Posted by DanHibiki
I think the first one I remember was Virtual Fighter 4:
http://www.youtube.com/watch?v=PB1i70WcWDM

might have been some earlier ones, but this is the first time I noticed physics simulations done on game characters.


Actually, the first Virtua Fighter had a character with a dynamic ponytail. I think that was around 1993.

edit: yep - http://youtu.be/Z6Q9DGMXFEA
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Old 09-27-2012, 07:02 PM   #9
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Physics sims were clearly perfected in Dead or Alive
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Old 09-27-2012, 09:18 PM   #10
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There is also EVE online and its Carbon Technology

http://www.youtube.com/watch?v=Gf26ZhHz6uM
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Old 09-28-2012, 02:07 AM   #11
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I think it uses the same physx tech as the Eve one, though the strands are more mobile so it still appears more impressive. The Eve one is probably technically superior but the hair is all kind of stuck together so it appears not much better than the classic methods.

Next gen games will probably all have impressive hair but for now, it's a fascinating teaser for a physics based future.

Yeah, it was the ponytail in Virtua Fighter 1 which debuted physics on hairpieces (as well as mocap on characters I think).
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Last edited by SciFibrow : 09-28-2012 at 02:10 AM. Reason: additional text
 
Old 09-28-2012, 02:23 AM   #12
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No love for Lara Croft´s braid in the 1997 Tomb Raider 2? ^_^
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Old 09-28-2012, 02:23 AM   #13
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