Originally Posted by DanielWray
I agree with this. I think volumetrics could have been used here to a great effect. Although smoke, like seen with NASA launches, wouldn't have suited the type of rocket; it looks like a soviet-type design, which I believe would be liquid fuel.
Anyway, back on-topic, Blender has an awesome volumetrics system, and it works well with the internal rendering engine so I can only assume that time constraints meant a quick(er) method was required, both for set-up, rendering, and compositing.
All they really needed was to add billowing smoke some "faint strobing" in the frame and some "heat distortion".
Clearly an unfinished effect.
However, the rest looks "good enough for TV". Which is very very very good.
I had the pleasure once of trading emails with Ton when we were talking about processes in film production and I am thoroughly impressed at how quickly "Tears of Steel" came together with an organized Pre-Production and testing period.
Very very good.
It is not fair to compare this with BBB as BBB is technically in a different genre (animation). The demands for realism there are not quite the same.
I'd like to think our film "REVERSION" gave a pretty good send-off for Blender 2.49b.... But "Tears of Steel" clearly shows the future of Blender as a total production system.
The UI? I share the opinion of others. It's all relativity. I love Blender's 3D cursor system, and enjoy the benefits that other users noted.
I once tried XSI on a Student Licence for a CG Challenge and the experience was wholly negative. I came to the conclusion that if one puts enough time into something they will learn it.
But for now, I'm happy with Blender.