Helping fellow CG artists in the Great Recession: Post your ideas.

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  08 August 2012
Helping fellow CG artists in the Great Recession: Post your ideas.

With all the gloom and doom threads I want to do something productive and positive for our CG community. We are after all a global tight knit community and in my humble opinion we should start looking out for each other. We are creative people, so lets get creative helping each other. After all a bit of good karma does not hurt anyone.

So lets start pooling resources, so tell us:
  • What resources have you found?
  • Any suggestions for those back in the job market?
  • What are the best sites for job searching? what are the best sites for job searching in your location?
  • How about those who are employed but want to hedge their bets?
  • Any side markets CG artist should be looking at?
  • Have your tried looking into side markets?
  • Have you tried networking locally? if so, what has worked?
  • For those who want to develop IP, how do make money?
  • For those who can design, can you make money selling items online?
    If so, what companies are the best?
I am looking forward to your comments and ideas.
And lets keep this positive.
This is a thread for ideas, not to look for blame or spread gloom and doom.
-R

So what i want to do locally? As head of the Washington DC ACM SIGGRAPH I am organizing quietly a talent fair in the DC area...No promises since this is a huge effort.
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Last edited by RobertoOrtiz : 08 August 2012 at 10:35 PM.
 
  09 September 2012
I just started looking for a job again earlier this month. Took a break for medical and personal reasons. As a lighter positions tend to open up less, a good thing once i get a job, i think. I have been using creativeheads.net, 2pop and linkedin. Linkedin part is sort of a pain, i just browse companies and use that related item box on the lower right. I never could find a big list of CG places, which would be helpful. I have been gearing my reel towards product viz as well, because i would be just as happy lighting a car for an ad company as i would be lighting Iron Man.
As for networking, not much in my area (Sacramento) and im not very good at it anyway. It is a little discouraging, but i keep trying.
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  09 September 2012
Kickstarter!

http://www.kickstarter.com/

You guys should get together and create some art. Or individually if you like.
 
  09 September 2012
SIGGRAPH was definitely a major help, especially for the networking. If anyone has the opportunity to go to an event like this (like the VES hiring fairs), don't hesitate to go!
 
  09 September 2012
Anyone in London in October should look at this-

http://thevfxfestival.com/

Alot of workshops and recruitment opportunities with some of the big houses in London, a five day event organised by Escape Studios. I wish I had the money to go to London, just too expensive for me to travel and stay there for 5 days but the ticket price is a bargain and you get to see some of the best VFX houses in London. Have fun who ever plans to go.
 
  09 September 2012
Originally Posted by Darkherow: Anyone in London in October should look at this-

http://thevfxfestival.com/

Alot of workshops and recruitment opportunities with some of the big houses in London, a five day event organised by Escape Studios. I wish I had the money to go to London, just too expensive for me to travel and stay there for 5 days but the ticket price is a bargain and you get to see some of the best VFX houses in London. Have fun who ever plans to go.


Except there's barely any work in London right now. I rather imagine the Soho shops that are going to be there will be recruiting for their Vancouver or Singapore offices.
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  09 September 2012
One thing that I see that causes a lot of disappointment for new CG artists is that they focus too much on getting into that one big studio of their dreams. There is an incredibly wider breadth of work that can be done in CG that there is really no reason to limit yourself to just film, vfx or AAA game work.

Personally, I've been surviving primarily as a freelancer by doing animations for industrial technology companies, creating presentations that show how their equipment works at a high level and explaining the features with bullet points. My point here is that there are plenty of people who would like pretty graphics, and even sometimes they don't even know it's a possibility until you approach them! Sure, this kind of work might not have the same kind of glamour or appeal as getting your work up on the big screen, but it's been paying my bills and means I get to open up my favourite software every day instead of getting a job as a barista.

Short Version: Find a niche market and run with it, studio work is not the only thing you can do in CG as a career.
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Last edited by grantmoore3d : 09 September 2012 at 06:16 PM. Reason: Spelling and grammar
 
  09 September 2012
Originally Posted by leigh: Except there's barely any work in London right now. I rather imagine the Soho shops that are going to be there will be recruiting for their Vancouver or Singapore offices.


I heard that the smaller studios are still going strong, it's just the larger big budget studios were a bit quiet but that they should pick up closer to the end of the year. At least I hope this is true because I'm looking for work in London at the moment.

Anyway, here's some links I dug up for London, anything I've missed?


Recruitment websites:
Animated People: http://www.animatedpeople.co.uk/
Creative Recruitment: http://www.creativerecruitment.co.uk/

Job sites:
Grapevine jobs: www.grapevinejobs.co.uk
Creative Pool: www.creativepool.co.uk
Production Base: productionbase.com
Creative Pool: creativepool.com
Mandy: mandy.com

Large studios:
The Mill http://www.themill.com/careers/working-at-the-mill.aspx
Framestore: http://careers.framestore.com/index.php
Digital Domain: http://careers.digitaldomain.com/
Moving Picture Company: http://www.moving-picture.com/index...=1037&section=1
Double Negative: http://www.dneg.com/jobs/
Pixomondo http://www.pixomondo.com/web/home/index.htm
Prime Focus: http://www.primefocusworld.com/
Cinesite: http://www.cinesite.com/
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  09 September 2012
I'm a huuuge fan of Creative Heads:
http://www.creativeheads.net/

I'm finding it a lot easier to find work at the moment than I did back in 2007, I wouldn't listen to all the doom and gloom threads.
 
  09 September 2012
I am having issues, but i think it is because of my lack of industry experience. I dont think my reel is that bad. But i do see more lighting artist openings lately then i have in the past. so that is something =/
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  09 September 2012
Originally Posted by Oddgit: I am having issues, but i think it is because of my lack of industry experience. I dont think my reel is that bad. But i do see more lighting artist openings lately then i have in the past. so that is something =/


There are jobs but you really have to be in the right location and that means moving to where the action is in your chosen field.

I will also say Robert I have taken a look at your reel. If you want to work in live action / film you need to have cg elements on live action plates. Your reel tells me you can make nice materials but that's only part of being a lighting TD. You need to be able to make elements sit on a plate and matching the lighting on that plate.
Also the last shot in your reel looks interesting yet you are not telling the viewing what you have done and what it shows. A simple way to do this is number your shots in the edit and then provide a shot list.

My last point is I have a pet hate of utube or vimeo hosted videos . To me they are the lazy persons way of showing skills. If you really want to be a professional in this industry and you really need to convey it. That means getting a personnel website where you reel is located for download without having to join in some membership scheme, where you can also show a CV and shot list.
You can also have a sandbox area where you might post scene files / write notes / shaders/ expressions / scripts etc etc . They might not be for your reel but they show a understanding on your craft.


b

Last edited by mr Bob : 09 September 2012 at 03:45 AM.
 
  09 September 2012
Originally Posted by mr Bob: There are jobs but you really have to be in the right location and that means moving to where the action is in your chosen field.

b

He says he's from Sacramento. That's what, 500K from the LA hub that imports from all over the country with no relocation packages, and quite a bit of talent from across the oceans?
I doubt it's location in this specific case, unless he's being adamant in his CV that he wants to work from home
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  09 September 2012
this is a great thread, in fact two weeks ago I decided to write a blog for this purpose. I'm happily employed at a large 3D studio, but see many artists and students I know struggling. My goal is to make a great resource for people in downtimes, with ideas, advice, (maybe a little optimist philosophy) and interviews with people who are doing well or have interesting stories to share.
So keep the posts coming! I'll be watching this space
 
  09 September 2012
Originally Posted by ThE_JacO: He says he's from Sacramento. That's what, 500K from the LA hub that imports from all over the country with no relocation packages, and quite a bit of talent from across the oceans?
I doubt it's location in this specific case, unless he's being adamant in his CV that he wants to work from home


Being in the right location helps for work in any chosen field.
 
  09 September 2012
Originally Posted by grantmoore3d: One thing that I see that causes a lot of disappointment for new CG artists is that they focus too much on getting into that one big studio of their dreams. There is an incredibly wider breadth of work that can be done in CG that there is really no reason to limit yourself to just film, vfx or AAA game work.

Short Version: Find a niche market and run with it, studio work is not the only thing you can do in CG as a career.


Super Agreed with grantmoore3d here.
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