Pretty nice Caustic Graphics demo in Maya

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 08 August 2012   #1
Pretty nice Caustic Graphics demo in Maya

Check it out here:
http://www.youtube.com/watch?v=8aPo...ure=context-gfa
 
Old 08 August 2012   #2
I'm still pissed that they killed Brazil and aren't supporting their existing users in Max. Although it's cool that the visualizer can emulate mental ray shaders, I have a hard time believing it will work with all 3rd party renderers, like final render and vray. Just seems too good to be true to me.
__________________
Personal: www.japetusproductions.com
Work:Straightface Studios

 
Old 08 August 2012   #3
I had no idea that brazil was no longer around
__________________
Heights of great men reached and kept were not attained by sudden flight, but they while their companions slept were toiling upwards in the night.
 
Old 08 August 2012   #4
Originally Posted by DuttyFoot: I had no idea that brazil was no longer around


Yup, their forums have been stopped (read only). Here's the annoucement. Caustic has been acquired by Imagination Technologies, that is the connection to this thread.

"SplutterFish, part of the Imagination Technologies group, will End of Life (EOL) all of its Brazil and Rio software plugins for 3ds Max as of May 14, 2012. Effective immediately, no further product development will be done on these products and no purchases will be accepted. There has been no development for Autodesk 3ds Max 2013."

https://www.caustic.com/splutterfis...ead.php?t=24857

I've been somewhat surprised that there hasn't been a big hubbub on CGTalk with all the AD hate going around so much. This is way worse in my opinion.
__________________
Personal: www.japetusproductions.com
Work:Straightface Studios

 
Old 08 August 2012   #5
I don't know, I'm pretty discouraged with progressive previewers. They claim a lot, always show a car somewhere, but then it doesn't work as it's supposed to.

Originally Posted by japetus: I've been somewhat surprised that there hasn't been a big hubbub on CGTalk with all the AD hate going around so much. This is way worse in my opinion.


Brazil lost to Vray long ago. Something like 6-8 years ago. And I don't think its userbase was big. I think in this time of rendering paradigm changing, only the strongest will survive. I suppose MR will go the same way.

Last edited by mister3d : 08 August 2012 at 11:46 PM.
 
Old 08 August 2012   #6
Originally Posted by mister3d: Brazil lost to Vray long ago. Something like 6-8 years ago. And I don't think its userbase was big. I think in this time of rendering paradigm changing, only the strongest will survive. I suppose MR will go the same way.


I agree that over the past couple years Brazil was really starting to show it's age. It had some nice features but was defniitely being left behind. It's really unfortunate because we have a couple very large libraries of assets we've built over the years using brazil. Now when we ugrade to the latest version of Max, those will have to be rebuilt, probably with vray. I think MR will stay around, it's actually actively developed, like with iray. Progressive renderes are kinda limiting for me too, basically if it doesn't have a gbuffer for passes, it's kinda useless. Nice to see where your reflections and lighting is going directly though.
__________________
Personal: www.japetusproductions.com
Work:Straightface Studios

 
Old 08 August 2012   #7
Man this stuff is just getting better and better. I like not having a separate window for test renders. Should be one and the same. If they get this thing working and stable, they are gonna have a lot of customers.

-Lu
__________________
Meng Yang Lu
3D Generalist
 
Old 08 August 2012   #8
Why do they always show new render technology on cars?
 
Old 08 August 2012   #9
Originally Posted by Lars3D: Why do they always show new render technology on cars?



Id say for reflection mainly.
 
Old 08 August 2012   #10
If any of you have beta tested Ghost,.. Or,. Brazil r/s as it is now called,.. and Vray both since it started,.... All I can say is,.. I really, really, reallyyyy,..miss Brazil R/S.
Brazil for Maya would be a great asset, but it still needs the vray proxy's for deferred rendering like in Vray.

Also, in Brazil, I never had to render an "irradiance' pass on the farm. Vray still has flickering on a render farm and needs fixing.

If anyone has another solution or idea, or addition to what I'm saying,. let me know. Because from my experience with Brazil,.. it worked perfectly... no flickering.. but a bit slow. But if you render out an irrad pass in Vray...(the latest build),.. then point back to it for the final pass,.. ?.. what are your render times compared to Brazil?

j
 
Old 08 August 2012   #11
Modo's being doing that since 501 and its not a some 3rd party plugin you go to pay for....
__________________
Vizual-Element | Automotive Superstore
 
Old 08 August 2012   #12
Originally Posted by refract: If any of you have beta tested Ghost,.. Or,. Brazil r/s as it is now called,.. and Vray both since it started,.... All I can say is,.. I really, really, reallyyyy,..miss Brazil R/S.
Brazil for Maya would be a great asset, but it still needs the vray proxy's for deferred rendering like in Vray.

Also, in Brazil, I never had to render an "irradiance' pass on the farm. Vray still has flickering on a render farm and needs fixing.

If anyone has another solution or idea, or addition to what I'm saying,. let me know. Because from my experience with Brazil,.. it worked perfectly... no flickering.. but a bit slow. But if you render out an irrad pass in Vray...(the latest build),.. then point back to it for the final pass,.. ?.. what are your render times compared to Brazil?

j


If you know what you're doing you can greatly reduce the flickering or remove it completely.
You arent forced to use the irradience map either, you can use brute force if you want to.

Vray renders much faster (in my experience) than brazil (at equal quality).

Brazil was great when it first appeared but later on development started to stall and they kept promessing updates that never came. Its a shame because Brazil was pretty damn nice when it came out.
I used to be a big Brazil fanbay, but for since a few years now, im a big Vray fanboy
 
Old 08 August 2012   #13
Originally Posted by mister3d: ..
Brazil lost to Vray long ago. Something like 6-8 years ago. And I don't think its userbase was big. I think in this time of rendering paradigm changing, only the strongest will survive. I suppose MR will go the same way.


Brazil lost long ago, very true. But MR is now part of the Max default renderers, so I doubt very much it will disappear..
__________________
"..now, to unleash screaming temporal doom.."
@Facebook
 
Old 08 August 2012   #14
I'm not seeing anything hugely different to V-Ray RT, iRay...etc. although the bagpipes are a nice touch.
__________________
SKETCHBOOK
MDI
moonjam.com
 
Old 08 August 2012   #15
Originally Posted by AJ: I'm not seeing anything hugely different to V-Ray RT, iRay...etc. although the bagpipes are a nice touch.

Can you modify in the viewport with Vray RT? And seeing wireframe is also a new thing. It's how it should be, and it, will, eventually, in all major packages.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:36 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.