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Old 06-27-2012, 06:29 PM   #1
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Valve's Source Filmmaker

So Valve just came up with this new film making tool using Source, their real time game engine. Here's a video telling ya'll bout it.

http://www.youtube.com/watch?v=Zri1c_If6Ic

Beta just started. Get in here:
http://www.sourcefilmmaker.com/
 
Old 06-27-2012, 07:27 PM   #2
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I stopped playing a long time ago, but this just looks... awesome. And free, right? There is so much potential here! Valve rocks.
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Old 06-27-2012, 07:30 PM   #3
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that's pretty sweet!

also...

http://www.teamfortress.com/pyromania/
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Old 06-27-2012, 07:57 PM   #4
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i was reading thru their FAQ's, seems like it's all just for tf2 atm...i'm hoping they'd make all their games available. for those that have done mods/maps/etc how far can you go with customization? is it just prop models? i'd imagine you're not able to make your own characters but maybe i'm wrong...anyone? and if anyone on here gets a beta, i'd like to know what you think.
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Old 06-27-2012, 08:01 PM   #5
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Someone at work just told me about this. Looks very promising!
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Old 06-27-2012, 08:06 PM   #6
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I'm really curious how robust the animation ability is in it. Can you just go and animate anything? Or do base animations like walk cycles need to be made in max or maya?
 
Old 06-27-2012, 08:26 PM   #7
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...picking my jaw off the floor
Not only do they reveal the tech that they have been developing for the past
6 years or so, but they are also giving it away...for free.
Judging by the quality of their notorious tf2 cinematics, i'd say this tool will be a gamechanger.
Can't wait to see what the community will do with this puppy.

Very interesting times ahead.
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Old 06-27-2012, 08:52 PM   #8
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Quote:
Originally Posted by ragdoll
for those that have done mods/maps/etc how far can you go with customization? is it just prop models? i'd imagine you're not able to make your own characters but maybe i'm wrong...anyone? and if anyone on here gets a beta, i'd like to know what you think.

You can definitely make your own characters. There's a whole series of female versions of the team. As I read it, as long as you can get it in the game you can use it in the editor. That would include Valve content, Workshop content and your own local content.
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Old 06-27-2012, 08:59 PM   #9
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Quote:
Originally Posted by aesir
I'm really curious how robust the animation ability is in it. Can you just go and animate anything? Or do base animations like walk cycles need to be made in max or maya?



In the video they show a graph editor and a character being animated so I would assume so.
 
Old 06-27-2012, 09:00 PM   #10
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I'd completely forgotten that Bay was working at Valve.
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Old 06-27-2012, 10:06 PM   #11
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Quote:
Originally Posted by WyattHarris
You can definitely make your own characters. There's a whole series of female versions of the team. As I read it, as long as you can get it in the game you can use it in the editor. That would include Valve content, Workshop content and your own local content.


nice! i did a bit more digging, seems like there's a lot more to it than import/export...i'd love it if they could make HL and L4D assets available for this! so much more awesomeness would be made.
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Old 06-27-2012, 11:44 PM   #12
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Incredible. Can't believe it's free.
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Old 06-28-2012, 12:16 AM   #13
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Crytek's Cinema Sandbox has officially run out of time.
They just couldn't get theirs out as quickly as the Valve guys.

Not to mention Valve's system already looks polished.
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Old 06-28-2012, 12:31 AM   #14
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The Valve focus seems to be different than Crytek's product so I'm curious to see which one turns out to be the most useful for short film production (especially considering the price issue!). I hope the use of game engines for dedicated linear storytelling is a trend that takes off; detailed real-time feedback (especially full wysiwyg) would be very nice!
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Old 06-28-2012, 12:36 AM   #15
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Don't forget that UDK can do this as well, and has more advanced features.
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