Valve's Source Filmmaker

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  06 June 2012
Valve's Source Filmmaker

So Valve just came up with this new film making tool using Source, their real time game engine. Here's a video telling ya'll bout it.

http://www.youtube.com/watch?v=Zri1c_If6Ic

Beta just started. Get in here:
http://www.sourcefilmmaker.com/
 
  06 June 2012
I stopped playing a long time ago, but this just looks... awesome. And free, right? There is so much potential here! Valve rocks.
__________________
Chris L. Harkins
 
  06 June 2012
that's pretty sweet!

also...

http://www.teamfortress.com/pyromania/
__________________
 
  06 June 2012
i was reading thru their FAQ's, seems like it's all just for tf2 atm...i'm hoping they'd make all their games available. for those that have done mods/maps/etc how far can you go with customization? is it just prop models? i'd imagine you're not able to make your own characters but maybe i'm wrong...anyone? and if anyone on here gets a beta, i'd like to know what you think.
__________________
 
  06 June 2012
Someone at work just told me about this. Looks very promising!
__________________
I will never be a fan of any kind of political correctness: I think it's instant death to creativity." - Mads Mikkelsen
 
  06 June 2012
I'm really curious how robust the animation ability is in it. Can you just go and animate anything? Or do base animations like walk cycles need to be made in max or maya?
 
  06 June 2012
...picking my jaw off the floor
Not only do they reveal the tech that they have been developing for the past
6 years or so, but they are also giving it away...for free.
Judging by the quality of their notorious tf2 cinematics, i'd say this tool will be a gamechanger.
Can't wait to see what the community will do with this puppy.

Very interesting times ahead.
__________________
Portfolio
Linkedin
 
  06 June 2012
Originally Posted by ragdoll: for those that have done mods/maps/etc how far can you go with customization? is it just prop models? i'd imagine you're not able to make your own characters but maybe i'm wrong...anyone? and if anyone on here gets a beta, i'd like to know what you think.

You can definitely make your own characters. There's a whole series of female versions of the team. As I read it, as long as you can get it in the game you can use it in the editor. That would include Valve content, Workshop content and your own local content.
__________________
HMC: Model Collection
WIP: Harris Nut House
WIP: WarCraft Troll
wyattharris.com Dig it!
 
  06 June 2012
Originally Posted by aesir: I'm really curious how robust the animation ability is in it. Can you just go and animate anything? Or do base animations like walk cycles need to be made in max or maya?



In the video they show a graph editor and a character being animated so I would assume so.
 
  06 June 2012
I'd completely forgotten that Bay was working at Valve.
__________________
Brian "balistic" Prince
"tessellaters gonna tessellate"
digital art / hi-tech soul music
 
  06 June 2012
Originally Posted by WyattHarris: You can definitely make your own characters. There's a whole series of female versions of the team. As I read it, as long as you can get it in the game you can use it in the editor. That would include Valve content, Workshop content and your own local content.


nice! i did a bit more digging, seems like there's a lot more to it than import/export...i'd love it if they could make HL and L4D assets available for this! so much more awesomeness would be made.
__________________
 
  06 June 2012
Incredible. Can't believe it's free.
__________________
-Michael

www.MichaelSime.com
 
  06 June 2012
Crytek's Cinema Sandbox has officially run out of time.
They just couldn't get theirs out as quickly as the Valve guys.

Not to mention Valve's system already looks polished.
__________________
"Your most creative work is pre-production, once the film is in production, demands on time force you to produce rather than create."
My ArtStation
 
  06 June 2012
The Valve focus seems to be different than Crytek's product so I'm curious to see which one turns out to be the most useful for short film production (especially considering the price issue!). I hope the use of game engines for dedicated linear storytelling is a trend that takes off; detailed real-time feedback (especially full wysiwyg) would be very nice!
__________________
benhartnett.com.au
 
  06 June 2012
Don't forget that UDK can do this as well, and has more advanced features.
__________________
The Z-Axis
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:42 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.