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Old 06-13-2012, 08:09 AM   #16
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Emmanuel Mouillet
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Originally Posted by Michael5188
Geez, really? I thought it looked great. The content kind of bored me but technically I was impressed.

Well, it definitly looks good , and i agree with you nice CG, but DIGIC is in my opinion the best Game cinematic maker, and at each release they produce stunning work. You can directly recognized their style especially in the lighting cause they don't use over saturated color like many other companies ... So when i saw this one with glow at 300% and facial animation that really look poor, i think if i really speak honestly that i find this one really average for DIGIC standard. But considering that it looks they have 7 weeks to create 3 minutes of full CG with about 500 photo real character, i can definitly understand why quality is far from what they have done before !
Old 06-13-2012, 09:58 AM   #17
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It is to note that once pre-prod was finished and storyboard/animatic approved, they had only 7 weeks to finish it, while they were working on 2 other projects including this one:

oooh, they did that you say....
i was convinced square did it.
well, if it is confirmed, and if indeed they had 7 weeks, then it all makes sense.
actually, for 7 weeks, it's a friggin masterpiece lol.
though i hope they don't go the quantity over quality way....
that's something that pretty much separated them from the rest.

Last edited by oktawu : 06-13-2012 at 10:08 AM.
Old 06-13-2012, 03:01 PM   #18
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Michael Sime
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Originally Posted by oktawu
though i hope they don't go the quantity over quality way....
that's something that pretty much separated them from the rest.

I don't see this happening. Plus set them apart from the rest? As in Blur, Blizzard, and Square? Can't think of anyone else who consistently puts out amazing game cinematics, and they all do pretty well technically in my book.
Old 06-13-2012, 03:52 PM   #19
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What i was reffering to was the fact that they usually put out less work yearly than Blur for example.
Much less.
Blizzard cinematics does not count in this as they are not a commercial studio but an inhouse division. Their timeframes are in the years, and their budgeting, well.....different.
Also Square does not do work outside their ip's (both the lara croft cinematics and the deus ex ones, were done for games published by eidos...which is a square-enix owned company).
But it's true...there isn't much competition out there.

Last edited by oktawu : 06-13-2012 at 04:03 PM.
Old 06-13-2012, 05:10 PM   #20
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Brian Prince
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Speaking only from my experience at Blur, but I imagine the situation is similar at Digic, E3 time at a studio that makes game trailers is CRAZY. The three months leading up to E3 are extremely hectic, with three or four productions all sharing the same hard deadline (a day or two before E3 starts). Even if you have enough artists to spread the work out a bit, you can still run into problems with so many high quality renders all trying to get through your farm at the same time.

Given those constraints I thought the AC3 trailer looked quite nice, especially the eagle. That's a damn fine bird.
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Last edited by balistic : 06-13-2012 at 05:14 PM.
Old 06-13-2012, 05:27 PM   #21
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I meant to comment on the eagle, too. That was amazing and easily overlooked because it's so perfect and realistic. The feather ruffling and flightpath/camera work are just flawless.

Old 06-14-2012, 09:11 AM   #22
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So Digic proves they are the best at even doing a rush-job. Truly they are "Mad Hungarians". Where does that leave the rest of us?
"Your most creative work is pre-production, once the film is in production, demands on time force you to produce rather than create."
Old 06-14-2012, 09:11 AM   #23
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