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  02 February 2013
Super Kart Racing is gaining traction! I need kind souls to assist a fellow indie developer fund the development of this game. I'm not asking for something for nothing though, check out some of the perks. I think the coolest one is your ability to brand the levels with your own logo, web URL, image or whatever you can think of that isn't offensive or vulgar.

If you've contributed, please disregard this.

Super Kart Racing - iOS and Android Game | Indiegogo

  03 March 2013
I was working on a way to setup custom paint color and logo selection in my menu system for Super Kart Racing.

The following tutorial is a walk-through of exactly how I got that working for my game. Thought I'd share the knowledge.


  03 March 2013
The awesome folks at PowerA are sending me a Moga Bluetooth Game Controller. They will help market Super Kart Racing and I'll enhance the game to be able to utilize this controller.

An awesome way for me to gain discoverability for the app!
  03 March 2013
Those are sweet controllers. We'll keep an eye on your development. We might have to get some of those controllers for the work we are doing as well. thanks for the update

Last edited by XLNT-3d : 03 March 2013 at 04:08 PM.
  03 March 2013
Yeah they are pretty great, looking forward to playing/testing with this. I've also spoke with them and informally in email I got word they will support iOS devices in the future as well.
  03 March 2013
Moga controllers came in the mail today. They set me up with the Pro controller and two of the regular controllers. What awesome people! Looking forward to developing with these and working with them on marketing!

They feel awesome, very much like holding a Nintendo DS or PS Vita.

  03 March 2013
It's not anything fancy, but the Android SDK is setup and working, it's integrated with Unity now and I can make builds to the Android device. Finally got the developer license (quite a bit cheaper than Apple's dev fee).

  03 March 2013
These are the first revision of menu screen mockups I've finished. More than likely they will undergo some changes to design or aesthetic, but for the most part they are solid. Looking forward to cutting these up and plugging them into NGUI atlases soon.

  03 March 2013
Please see 2nd link in my signature - note I'm in the final countdown to kicking off development. Pretty exciting time and at the same time a bit nerve wracking, but a great experience overall.
If you feel supportive of this game, please click through on that link!
  03 March 2013
See updates:

Last edited by JamesArndt : 03 March 2013 at 04:08 PM.
  03 March 2013
Finally have this track taken from 2d concept to full 3d environment. Proud to finally show off the first outdoor track for SKR (Glen Meadows). This is still a WIP, but very near to completion. Next up - to be placed into Unity and lighting baked in. As you can see from the face count, this environment came in very optimized, which is perfect for running on mobile hardware!

  03 March 2013
I've been pretty busy on this one. Here is a finished 2d track concept based on the real world location Rock Island, IL. This is basically the drawing I will use to model the track and place major landmarks.

This is what it looks like in real life to drive around this location.


  03 March 2013
I dont have much to add to the conversation, I just wanted to say Congrats on the work youve done and good luck on the work to go. Ive been following you on Facebook since you were working on the 4X4 game and Im happy to see this project shaping up for you!
I do not come to you in eloquence of speech but in the demonstration of spirit and power.
1 Corinthians 2:4
  03 March 2013
Tex3D - Thanks for the support. My studies with these vehicle physics and education in Unity has come a long way since then. All valuable knowledge.
  03 March 2013
By the way to keep all informed. $5 secures a PC/Mac copy of this game in August (when it's finished). You can find more information about that in my signature below.
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