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Old 05-21-2012, 02:22 PM   #1
campo1992
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Unhappy Final Fantasy Quality

Hi. I am new to this website. I have been searching how to achieve the Final Fantasy (Specifically advent children) quality. But I still can't figure things out.

One more thing, How did they do that realistic hair? Is that a texture or the hair feature of their software?

I am using Autodesk maya. Thanks for the replies.

- Chris
 
Old 05-21-2012, 09:02 PM   #2
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That's like saying, "Where is the Gollum button in Maya??"

Making those characters isn't any different than creating any other human character, it just takes a lot of time and skill to do it. I'd imagine the hair could be done using a clumping and combing tools in any hair plugin, but I don't know about Maya's hair, I'm sure it'd be fine.

Is there something else you are looking for to achieve in particular?
Maybe one of these tutorials will help you out.
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Old 05-21-2012, 09:05 PM   #3
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I would model, animate, then render.
 
Old 05-21-2012, 09:18 PM   #4
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I suspect they have a higher framerate than the rest of 3d rendered movies. This is what I noticed makes theм stand out.

Last edited by mister3d : 05-21-2012 at 09:27 PM.
 
Old 05-21-2012, 11:19 PM   #5
CofTsucks
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You can take a shortcut if what you really want to do is tell a story.

Daz 3d + Zbrush + Vue







And if you want to do hair, I personally like Cinema 4ds way of doing hair.

http://mos.futurenet.com/pdf/3dworld/TDW86_t_anime.pdf

I don't know how Maya does hair but there are many methods. Check tutorials on youtube. I just like C4d cause it is so easy but Maya has plugins out there.

But if you want to learn from scratch you'll have to learn human anatomy, 3d modeling and how to texture. Steps are all the same for all types of characters. There are many tutorials out there for human modeling but really that is all they do. Model, rig, texture, render.
 
Old 05-21-2012, 11:26 PM   #6
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Quote:
Originally Posted by japetus
That's like saying, "Where is the Gollum button in Maya??"


**Only Serkis knows for sure
 
Old 05-21-2012, 11:26 PM   #7
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Quote:
Daz 3d + Zbrush + Vue



Oh No !!
when it comes to animation those DAZ figures are way too

ACCIDENT PRONE



Cheers
 
Old 05-22-2012, 03:19 AM   #8
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Oh No !! when it comes to animation those DAZ figures are way too


Hahahah!

That animation was funny but you know with a little creativity and style you can turn anything into something good looking.

But I think some interesting things have been done with Daz3d or can be done if you push it a bit.

http://www.albertalvarez.com/video/

And yes I do get tired of the running around, fighting, matrixy bad mama jama warrior running from mechanical or robotic things, but this one did look pretty good for what it was.

Rosa
http://vimeo.com/31894179


Oh and yeah for a list of chase/fight cg shorts
Rosa
Ruin
Azureus Rising
The Chase
What was that one about the guy with the Deer head and the Salesman.
There was another one where a big guy and skinny guy were playing tag.

That is a running theme in most CG shorts....no pun intended.

Back to subject. It is possible to get a descent look and an easier way to do it....or tutorials and scratch is the way to go for Advent Child style.
 
Old 05-22-2012, 03:59 AM   #9
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Quote:
"That animation was funny but you know with a little creativity and style you can turn anything into something good looking.

But I think some interesting things have been done with Daz3d or can be done if you push it a bit."



Actually I wish C4D Had a ragdoll solution like the one in poser.

Yeah that Rosa was Well done with Daz rigs ,very nice atmosphere.

But back on topic.
That FF Advent stuff is done with Alot of proprietary tools over at Square enix especially for the hair I think.
but I am sure with the right effort the OP could get close with just Maya


Cheers
 
Old 05-22-2012, 04:33 AM   #10
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Thank you for all the reply. I am new to the software DAZ3D and vue. Anyway. Thanks for all the help. that gave me an idea.

cheers!
 
Old 05-22-2012, 12:03 PM   #11
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Quote:
Originally Posted by campo1992
Hi. I am new to this website. I have been searching how to achieve the Final Fantasy (Specifically advent children) quality. But I still can't figure things out.

One more thing, How did they do that realistic hair? Is that a texture or the hair feature of their software?

I am using Autodesk maya. Thanks for the replies.

- Chris


Well if you're talking about highly stylized hair it is sometimes done with planes and transparencies.
I know there are many pre-made tools and controls, but I really like being able to do "custom" hair.

Kind of like starting with this:



Then you use textures (a lot of them if need be) and alpha transparencies to get this:




This is the first thing that comes to my mind when thinking "Final Fantasy Hair".

Like many things in CG, the principles behind something are not really very hard. But frequently it is very tedious. Especially something like hair. All I can say is, if you've worked out on paper what hair style the character should have, it should be a matter of constructing it in parts and layers.

It's a labor of love, especially if you use this "spaghetti strips" method (which is our favorite name for it).
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Last edited by CGIPadawan : 05-23-2012 at 12:30 AM.
 
Old 05-22-2012, 12:24 PM   #12
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Quote:
Originally Posted by THX1311
Oh No !!
when it comes to animation those DAZ figures are way too

ACCIDENT PRONE
That is incredible. Thank you!
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Old 05-22-2012, 12:57 PM   #13
campo1992
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Quote:
Originally Posted by CofTsucks
You can take a shortcut if what you really want to do is tell a story.

Daz 3d + Zbrush + Vue







And if you want to do hair, I personally like Cinema 4ds way of doing hair.

http://mos.futurenet.com/pdf/3dworld/TDW86_t_anime.pdf

I don't know how Maya does hair but there are many methods. Check tutorials on youtube. I just like C4d cause it is so easy but Maya has plugins out there.

But if you want to learn from scratch you'll have to learn human anatomy, 3d modeling and how to texture. Steps are all the same for all types of characters. There are many tutorials out there for human modeling but really that is all they do. Model, rig, texture, render.


Hi. I really found the DAZ 3D so awesome! And it is really a very practical software. Free and has a friendly interface. But I'm a bit embarrassed to show things using a pre-build tools.
 
Old 05-22-2012, 01:09 PM   #14
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Quote:
Oh No !!
when it comes to animation those DAZ figures are way too

ACCIDENT PRONE


that reel has some really funny stuff, lol
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Old 05-22-2012, 01:27 PM   #15
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Well I went to dig out the Final Fantasy Advent Children Reunion Files Artbook and it showed screen caps of screens of the actually 3D models. Although they didn't go into detail of how it was achieved(just the general what they thought of the design and how it looked etc), however judging from the pictures, you can tell for sure from the UI they used Maya for the animation and most likely modelled in maya too. Also not surprising, is that they used motion capture for some of the sequences.

In terms of the hair, from the pictures again I would think they modelled the hair in polygons to get the shape then applied maya hair to the polygons, unless it was a proxy model in the image. CGIPadawan's method could also be on the mark. A software you might want to look at is Shave and A Haircut(used for King Kong I think) that's good for hair and fur.

But like previous posts have said this process take's time and they had a team to work on it. Some trivia from the book is that it took about 30 designs for cloud's face alone to get it right. It just shows that you will need alot of time and skills to make these kinds of characters but it is achievable.

Last edited by Darkherow : 05-22-2012 at 01:31 PM.
 
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