Should I continue box modeling or....

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  07 July 2018
Should I continue box modeling or....

Hey guys I'm modeling my first character in Maya, box modeling, but I'm wondering after I complete it should I bother modeling characters in Maya anymore? It seems everyone is using programs like Zbrush to sculpt instead of box modeling and then going through a retopology process to ready it for animation. Are there studios still using box modeling for character modeling?
  07 July 2018

Sculpting is needed for the fine detail at a character anyways. So you should definitely learn sculpting at one point!

Imho, if you create your base character in the box modeling method or create it in the sculpting process doesn' t matter this much. In the end everything working is allowed. I for example have always boxmodeled the base character, and then reused it afterwards to reduce the retopology process to a minimum. But it's been a while, i haven't modeled a character for years.

Kind regards

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Last edited by Tiles : 07 July 2018 at 05:07 PM.
  07 July 2018
The best method currently is:

1) Box model a base character with as clean a topology as possible.

2) Take it into a sculpting software and do the detailing there. Almost everybody uses some sculpting to do organic characters these days.

3) You may need to retopologize after sculpting in software like 3DCoat
  07 July 2018
Thanks guys. So rough general shape in maya, refine the look in Zbrush, do a topology clean up.
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