|10 October 2017|
how do I stop/avoid a texture to repeat itself in a cloner object?
Can't seem to figure this out.
I'm creating a stack of 14 wooden planks on top of each other.
Cube (=plank) with a texture, put a in cloner object, assigned random shader to shift position, rotation and scale a bit so the stack looks more natural.
However, the texture keeps repeating itself. Every plank looks the same :-(
I'd rather not use a multi shader (material-texture-mograph-multi shader), I've got one texture that's perfect so i'd like the texture to be randomly applied to all instances of the cloner.
How do I do this?
Looking very much forward to the solution!
Last edited by Jheronimus : 10 October 2017 at 02:39 PM. Reason: forgot to mention the software
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