Animation Character Creation Tutorial - preview & info

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Old 08 August 2010   #1
Animation Character Creation Tutorial - preview & info

Hello people,
I'm Niko from CGmascot Character & Animation Learning blog, which is my hobby, a resource of learning material and related articles.

I'm now working on a tutorial on cartoon style animation character creation. It is about making a character that would not be out of place in an animated feature film. This thread will hold the preview bits and info.

TEASER


You can also watch the video in HD at Vimeo.


PLAN
Character creation tutorial done in Modo (with some Photoshop). Techniques are not software-specific - you can do the same things in other software(s) as well. I will make sure the 3D tools(like bevel) needed are clear, so you can check if your favourite software has them or if you need to use something else on the side.


CONTENTS
Covers a bit on design, then goes to modeling for animation, uv-mapping, sculpting, texturing and finally quick posing with modeling tools, and a render. On the way I explain the choises I make, the reasoning.

The character is built from a naked version to clothed with accessories, and the tutorial comes with all these 3D and 2D-resources that were made for it.

Full tutorial looks to be over 10 hours long. The base head modeling(+eye) alone is around 1h 40min, and that is still before uv-mapping, sculpting and texturing.


TEACHER
Just a guy that has been obsessing over 3D characters for a long time, and built and animated them for varied projects.

TUTORIAL LEVEL
Intended for someone that has working knowledge of the software. I'm not explaining what the tools are. However I do go over what tools to use and where.

FORMAT
Aiming for HD720P Quicktime-files at the moment.

DELIVERY
Will be available as a Download or as a Dvd - both with most payment options. I'm ordering a professional web retailer service to handle this.

PRICE
Not sure yet, will know when tutorial is finished. Can say that it won't be too many dollars/hour - value for money will be high.


AND AFTER

Plan is to have future tutorials carry on from here. Imagine a series that takes you from character creation all the way to animation production and to rendering and then compositing the final result.

That's it. I hope you find it interesting. Comments and critique are welcome.
- Niko
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Old 08 August 2010   #2
Tutorial Character Backstory

I'd like to share bit of the tutorial character history - story that is part of character design. See my blog for the article.

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Last edited by CGmascot : 08 August 2010 at 08:22 PM.
 
Old 08 August 2010   #3

http://www.cgmascot.com/design/anim...g-tools-method/

This one shows the modeling tools used (very very basic stuff) and how I use them in the tutorial (the method is the good bit). It is a way of box/subdivision modeling that keeps polygons as quads. I blog about the method here.
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Last edited by CGmascot : 11 November 2010 at 02:28 PM.
 
Old 08 August 2010   #4


This video shows the software features I use in the tutorial, in Modo, so that those who want to follow the tutorial in other software can prepare to do so. Read and watch more here.
http://www.cgmascot.com/design/anim...tware-features/
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Last edited by CGmascot : 10 October 2010 at 11:26 AM.
 
Old 09 September 2010   #5
Reserved for a trailer.

BTW just updated the preview-posts (see 3rd from top) with a link to new video about modeling tools & technique used in the tutorial.
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Old 09 September 2010   #6
I added another preview&info-video, see 4th post from top. This one offers a bit of info to those who want to follow the tutorial using other software than Modo.
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Old 09 September 2010   #7
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