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Old 05-31-2007, 08:12 PM   #46
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[QUOTE=default-rol]Hey questionmarks,

Don Seegmiller is a VERY respected teacher in digital art, (and one of the first to write books on the topic,) - He's also a very good source of information on oil painting and traditional art in general which he still teaches (I picked his brains extensively on oil painting while I did his workshop last time round.) Check out his website here >>> http://www.seegmillerart.com/

You have to pay for his level of tuition via CGWorkshops, around US$400 for an 8 week course. You do the course from the comfort of your own computer and submit work virtually to him - he provides lecture notes and video demos of his techniques for you to practice aswell. Cheaper than flights and hotels, I suppose.... Our esteemed "Anatomy Forum Queen" RebeccaK has also run CGworkshops in the past which I have done too. Her level of teaching was excellent and inspired me to learn about human anatomy - something which is starting to pay off now as I build this giant... LOL.

Hope that helps some.

ohhh.......I see...
thanks for your explanation...long explanation...^ ^.....

how bout the monster design???is't still open for entry???
 
Old 05-31-2007, 08:28 PM   #47
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questionmarks> cool, like the hand, looks like clay.
You guys make me wanna start pushing a few million polys around, if only my pc had'nt died.

sticking with the ye olde pencil for now. Hoping to get a full body knocked out.

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Old 06-01-2007, 12:06 AM   #48
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Great job so far everyone.

Playing with transpose in Z3
Question - How do you unmask the whole figure once you are done posing it?

Glenn




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Old 06-01-2007, 04:45 AM   #49
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new render

I needed to see a texture on it
its early days but it helps a bit
Attached Images
File Type: jpg fattio.jpg (35.7 KB, 13 views)
 
Old 06-01-2007, 06:34 AM   #50
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Quote:
Originally Posted by Infuscos
What's that lump coming out of his head? The giants on the far left.


Haha, yes, it looks weird, you're right. :P (My dad thought it was a firehat.... hahaha) Just being loose and trying to find interesting shapes.. The fun stuff comes next.
 
Old 06-01-2007, 07:46 AM   #51
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Morning all,

@ Fl3wk >>> Good start, I look forward to the development.

@ Amerasu >>> Well your Giant certainly has it's fathers looks, like wings.... Looking forward to the development.

Quote:
Originally Posted by questionmarks
how bout the monster design???is't still open for entry???

Hey questionmarks,

The class has commenced I'm afraid. Here is the link to CGWorkshops >>> http://workshops.cgsociety.org/ <<< Go there and add your e-mail address to the "stay informed" box, to be notified of future workshops.

@ EAD >>> Welcome to this round, and good to see you back. Alright start there, but I'm expecting a lot more from your fertile mind... see you Saturday, bud.

Quote:
Originally Posted by SpiritDreamer
Question - How do you unmask the whole figure once you are done posing it?

Hey glenn,

Once you've altered the mesh how you want it - to unmask, simply Ctrl+ left button drag a mask in dead canvas space to the side of your model/tool. This will unmask your whole object and you can carry on as normal.

@ Murfdog >>> Like it.

@ Nannoninn >>> The thumbnails arn't fun? My ideas are usually at their strongest at this stage, and get weaker as I develop them... LOL.

Cheers all

MIKE
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Old 06-01-2007, 08:28 AM   #52
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Put a subtle luminance map on

http://img241.imageshack.us/my.php?image=fattio1vo6.jpg




Here,s the link ... as advised, Default
 
Old 06-01-2007, 01:29 PM   #53
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Thanks Mike for the info and help.
Now what I need to know and learn on this one,..is it possible to put the head that I modeled from a primative sphere and saved as a tool onto the body that I have been posing, which is also saved as a tool..and still have my giant end up as a usable, moveable 3d model ..?

Can't resist using scale on this concept, have never seen a giant without it,..wheather it be the landscape, or other figures.
I will try to perfect this giant first though, before I put it into a scaled enviorment...


Great job so far everyone....

Still just experimenting in Z3...trying to work my way through the instructions.. .....I know more today about the program than I did yesterday, so it's for sure not wasted time,...just HARD TIME...

Glenn
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Last edited by SpiritDreamer : 06-01-2007 at 03:46 PM.
 
Old 06-02-2007, 08:05 AM   #54
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Morning all,

@ Murfdog >>> He's starting to look very disturbed.... great stuff! When using image shack, a lot of people use the bottom option of "direct link to image" after they've hosted it, and then insert it here using the "image" icon (5th from the right on the bottom row of your reply to thread screen.) It shows up straight away on the thread then, and you don't have to click on the link. Your choice anyway of how you want to show off your cool work, of course, I'm just pointing out the option incase you wern't aware of it.

@ Glenn >>> As far as I know, what you want to do is impossible inside of ZBrush. If I wanted to do that, I'd export both pieces as .obj and then take them into Maya to combine them and stitch them up into one mesh. Then re-import it into ZBrush and keep going. Perhaps there is a way, but I am not aware of it I'm afraid. Sorry that I can't help you with that one.

Cheers all
MIKE
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Old 06-02-2007, 08:36 AM   #55
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fatter still

deformed into something more probable (lower centre of gravity)

http://img509.imageshack.us/my.php?image=fattio3zb4.jpg
 
Old 06-02-2007, 10:12 AM   #56
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thanx again Default

here he is still naked but with a higher res texture
 
Old 06-02-2007, 11:41 AM   #57
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Thanks Mike. Now I won't have to pull my hair out anymore trying to make it happen on Zbrush. Had some fun trying anyway.
Here are the results of last night's efforts.

Glenn





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Last edited by SpiritDreamer : 06-02-2007 at 11:46 AM.
 
Old 06-02-2007, 11:49 AM   #58
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@ Murfdog >>> Nice, getting better every post.

@ Glenn >>> I've been thinking about your predicament - and the only thing I can think of is to use the topology workflow method, to draw on both meshes, creating new one. Here is a great link to how to do it that was given to me in CAFE 004 >>> http://www.zbrushcentral.com/zbc/showthread.php?t=44876

I hope that helps you some - I haven't tried this yet, but I will hopefully be building some clothes for my giant using this method, early next week.

Cheers
MIKE

<<< UPDATE >>>



Finally finished the base mesh, and UV mapped him. On to sculpting the guy now... Hopefully he will look nothing like this by the end. I've got something quite different in mind for him...

MIKE
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Last edited by default-rol : 06-02-2007 at 12:48 PM.
 
Old 06-02-2007, 12:42 PM   #59
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HEY.. Mike....THANKS FOR THE LINK...
I think I will have to start with a Z SPHERE instead of a PRIMATIVE sphere in order for this head transplant to be workable.
I have only sculpted heads using the primative sphere so far. So now I am off to try it on a Z SPHERE...
Will post the results when I finish the new head sculpture ...will leave it undevided to start with I quess, and will go from there...Getting more interesting with each day while exploring this new program..LOL...
AMAZES ME EVERY TIME I USE IT...
TAKE CARE,...AND THANKS AGAIN..Mike..
Glenn
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Old 06-02-2007, 02:40 PM   #60
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I'm still fiddling with this guy and will see how it goes. I'm 2D anyway so I won't be making a model from this, just a painted character.

I'm looking forward to see how all of these 3D models turn out. They're all looking good so far.

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