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Old 03-31-2007, 10:22 AM   #1
default-rol
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Arrow The Character-A-Fortnight Event : CAFÉ 001



CAFÉ 001
"Take something organic and turn it into something mechanical."
Story starter – "The whirring of cogs and the humming of moving parts reverberate in the darkened passageway. I can see blinking lights casting their illumination on the walls ahead. My breathing quickens as I turn the next corner… THERE IT IS!"


CHARACTER-A-FORTNIGHT EVENT (CAFÉ)
Manifesto: The anatomy forum CAFÉ - A place to meet, share your concepts, ideas and work, and then discuss your solutions to the brief with like minded individuals (Bring your own coffee though...)


The purpose of this ongoing workshop series is to develop original character artwork in both 2D and 3D. A theme or brief will be given at the inception point of the workshop, and the project will be executed by the participants during a 2 week period. To have your own idea from the set brief, develop it in 2 dimensions and then execute it in 3 dimensions is very challenging, (especially within the time period,) and helps the artist to understand form “in the round.”

If you are thinking of taking your ideas into 3 dimensions, please decide on a suitable polygon budget (for games/TV/film or as much as your computer can handle!) If you are unsure, please enquire on the workshop and others will try and help. The workshop is application independent, and so anyone can try it. For those of you who would like to try 3d but do not have a package, blender (http://www.blender3d.org/ ) is a very high standard open source 3d application that is free to download and use. However, this will take time to learn.

Duration of projects: 2 Weeks.

Breakdown: (guidelines only – depends on the complexity of the idea and model.)

Concept development and realization - 1 week.*

Model development and texture art - 1 week.*

* You can split up your time however you wish - to reflect the area that you want to work in the most, for example.

The above guidelines are intensive and will require a lot of work. Please look at the amount of time you have available for each project before trying to take on too much. Quality artwork and developing your creative problem solving skills are key here, along with learning how others handled the same brief in conceptual and technical terms.

DELIVERABLES:

These are guidelines only. You can do all the sections or just choose the areas you feel most comfortable with. If you wish to use another persons concept art for a model, then please seek permission to do so from the user. If you just want to create the concept art and don’t mind others using your art work for a fully realized character, please state so in your post. If you are having trouble with an area, please shout up and others will try to help out as best they can.

WIP is encouraged, and please help others by providing your thoughts on their solutions in a positive manner. Discouragement of others will not help anyone as we are all here to get better, and people bring different skills to the table.

1. Concept art >>>

  • Ideas
  • Final presentation art (full body character pose, head and image plane orthographics.)
2. Model >>> (high poly cinematic or lower poly real time games character)

  • Base model (untextured)
  • Final model (with textures)
Learning outcomes:

  • How to develop ideas and a final character from a written brief.
  • Creative problem solving.
  • How to demonstrate your ideas to others.
  • Taking 2d artwork in to 3d artwork.
  • Texture art.
  • Visual communication skills.
RULES FOR THE WORKSHOP:

1. Work created here MUST be ORIGINAL TO THE CREATOR and for the purpose of serious study of character art and design. Those who post silly or off topic work will have their posts deleted immediately and will no longer be allowed to post on this thread. Rebecca Kimmel reserves the right to determine which pieces are considered to be in poor taste and / or disrespectful in the workshop.

2. This Workshop will run in 2 WEEK slots.

3. There is NO LIMIT to the NUMBER of posts an artist may make. However, we ask that you post only work which you feel best represents your ideas and important design points you feel others should know about during your character development, even if it is considered unfinished.

4. Artists who post comments and critiques of other artists' work on this thread must be RESPECTFUL, POLITE, and offer CONSTRUCTIVE CRITICISM. Flaming will be NOT be tolerated, and constitutes dismissal from this and other threads.

5. Mike/default.rol and Rebecca Kimmel will be offering the occasional comments / critique ~ however, the main focus of the Workshop should be on Group Critique and interaction.

6. ANY MEDIUM or STYLE may be used: Traditional or Digital Drawing or Painting, Sculpture, or 3D Model / Render for the initial stages. Development beyond the initial character idea (stage 2) should be done in a 3D application of your choice.

7. Please limit the SIZE of your POSTS to 800 pixels WIDTH x Appropriate pixel LENGTH. No huge posts, please! (you are welcome to offer remote links to high resolution versions of your art work along side images that are of an appropriate size, if you so wish.)

8. Have fun, enjoy, and create great art!
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Keep track of the CAFÉ here
CAFÉ 007 - Conjoined twins, now open.

Last edited by default-rol : 03-31-2007 at 10:25 AM.
 
Old 03-31-2007, 10:23 AM   #2
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Arrow

For those of you slightly confused by the terminology, a fortnight is 14 nights in duration. Here is a definition of it from Wikipedia.

http://en.wikipedia.org/wiki/Fortnight

A fortnight is a unit of time equal to two weeks: that is 14 days, or literally 14 nights. The term is common in the British Isles and many Commonwealth countries, but rarely used in the United States. It derives from the Old English feowertiene niht, meaning "fourteen nights".

ANY USEFUL URL's TO GO HERE ALSO:

A little inspiration from erilaz:

http://www.flickr.com/photo_zoom.gn...88098929&size=o
http://freshpics.blogspot.com/2006/...anical-art.html
http://www.worth1000.com/cache/cont...ontest_id=10619
http://www.zootoyz.net/en-us/dept_69.html

http://lambcutlet.org/gallery/Queen...and_Art_Gallery
http://www.grab-resale.com/images/U...us_grab_tmb.jpg
http://www.uvm.edu/~dahammon/museum/kohlrotator.html
http://www.flickr.com/photo_zoom.gn...29687202&size=l

http://www.flickr.com/photo_zoom.gn...20491199&size=o
http://www.flickr.com/photo_zoom.gn...11451821&size=o
http://www.flickr.com/photo_zoom.gn...02124406&size=l
http://www.flickr.com/photo_zoom.gn...95682077&size=l
http://www.flickr.com/photo_zoom.gn...92279476&size=l
http://www.flickr.com/photo_zoom.gn...89450270&size=o
http://www.flickr.com/photo_zoom.gn...86003713&size=o
http://www.flickr.com/photo_zoom.gn...89448300&size=o
http://www.flickr.com/photo_zoom.gn...89447430&size=o
http://www.flickr.com/photo_zoom.gn...89445937&size=o
http://www.flickr.com/photo_zoom.gn...89446728&size=o
http://www.flickr.com/photo_zoom.gn...89442616&size=o

oDaYWaLKeRo has shared this link >>> http://www.edouardmartinet.com/

Kary shared this link on steampunk concepting >>>
http://www.crabfu.com/steamtoys/diy_steampunk/
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Keep track of the CAFÉ here
CAFÉ 007 - Conjoined twins, now open.

Last edited by default-rol : 04-02-2007 at 06:16 AM.
 
Old 03-31-2007, 11:22 AM   #3
Rist
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Fantastic!

If one cannot use 3D apps and just want to focus on the 2D side is that okay? Would this mean that person would be out of the second week (second stage)?

I have access to 3D Studio Max 8, but I have no clue how to work it! This is my issue. I would love to go the full stretch, but with limited knowledge I cannot..

Thanks
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Anatomy Thread of Rist

Sketchbook

Last edited by Rist : 03-31-2007 at 11:26 AM.
 
Old 03-31-2007, 12:04 PM   #4
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Quote:
Originally Posted by Fl3wk
Fantastic!

If one cannot use 3D apps and just want to focus on the 2D side is that okay? Would this mean that person would be out of the second week (second stage)?

I have access to 3D Studio Max 8, but I have no clue how to work it! This is my issue. I would love to go the full stretch, but with limited knowledge I cannot..

Thanks


Hi,

You may split the time however you wish. If you only want to focus on 2D for the full project then that is totally fine.

Looking forward to seeing your work.

MIKE
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CAFÉ 007 - Conjoined twins, now open.
 
Old 03-31-2007, 12:05 PM   #5
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Talking

I can only repeat what's been said above - FANTASTIC!
I am working on something now but will still try this... obviously a fully textured model is aiming way too high for 2 weeks buuut a shaded one's doable ... still considering 2d...
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Old 03-31-2007, 12:22 PM   #6
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We should try and get ideas flowing in this topic too!

Give the go ahead and I will type out some ideas from the top of my mind.
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Old 03-31-2007, 12:28 PM   #7
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Thumbs up

Quote:
Originally Posted by Fl3wk
We should try and get ideas flowing in this topic too!

Give the go ahead and I will type out some ideas from the top of my mind.


If you wish to contribute your thoughts to the brief, then go for it. Others who may want to do the project but are struggling for a starting point may find something useful in your interpretation.

Thanks

MIKE
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Keep track of the CAFÉ here
CAFÉ 007 - Conjoined twins, now open.

Last edited by default-rol : 03-31-2007 at 01:09 PM.
 
Old 03-31-2007, 01:05 PM   #8
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Alright,

I've just spent 40 minutes on this break down of the brief, as I see it.

I usually begin with preliminary written work before I begin drawing anything. I have friends who draw stuff from the get go, but that doesn't work for me. I need to see my thoughts on paper to start with >>> in this fashion.



For this project I have chosen as my "organic" creature/character >>> A scorpion/whip scorpion type of insect. This allows me to have a menacing feel to the thing I am going to design and some iconic shapes in the form of the sting of a scorpions tail, or the arms of a whip scorpion.

From this starting point, I attached words and phrases to the creatures to gauge my personal feeling towards them. I then tried to find man made things with similar traits in character. These were found in military vehicles.

So now I have decided to design a scorpion/whip scorpion in the style of a military vehicle.

I will now start to try and apply the mechanical form language of military vehicles to the organic forms of the scorpion/whip scorpion. I have also decided after doing a google image search, that I want my character to be an Armoured Personnel Carrier (APC,) as the heavy armour on APC's reminds me of the exoskeleton on a whip scorpion.

This is where I am up to so far. I hope that the above break down helps someone with a little bit about my thought process and how I tackle a brief such as this.

MIKE
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Keep track of the CAFÉ here
CAFÉ 007 - Conjoined twins, now open.

Last edited by default-rol : 03-31-2007 at 04:59 PM.
 
Old 03-31-2007, 02:01 PM   #9
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whoa Mike,

that is exactly the kind of information and example I was hoping to find in order to get an idea of...ermm... how to get ideas..

I think I will try writing down things first, too! Sound like exactly my cup of coffee.

and as you mentioned we should write down a few of the ideas that sprung up to our minds (is that english at all? ) here's what I had in mind:

- [organic to mechanical]: 23rd century industrial watchdog

- [organic to mechanical]: Jack the robot ripper

- [organic to mechanical]: Orgasmatron 3000 premium line (on second thought the menacing atmo of the story starter combined with this one does not sound very appealing... )

- [organic to mechanical]: desert patrol mount

- [organic to mechanical]: submarine bomb disposal vehicle (might clash a bit with the story starter unless you interpret the passageway as an underwater abyss... )
 
Old 03-31-2007, 02:21 PM   #10
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Thanks for running this Mike, and I hope to see a lot of cool work coming out of this Workshop. It's all yours, looking forward to seeing what you and everyone does here.
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Old 03-31-2007, 02:46 PM   #11
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Cool so what should I post? Or should i say I am a newbie in character design.... so how should I start?

Last edited by TTYO : 03-31-2007 at 02:50 PM.
 
Old 03-31-2007, 02:52 PM   #12
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Old 03-31-2007, 02:58 PM   #13
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I mean the process of character design...
 
Old 03-31-2007, 03:04 PM   #14
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Smile

Quote:
Originally Posted by Mu

- [organic to mechanical]: submarine bomb disposal vehicle (might clash a bit with the story starter unless you interpret the passageway as an underwater abyss... )


Did you consider the vehicle might be in dry dock?
Glad my process helped you some, Mu.

Thx erilaz, I've copied them to the top.

@ TTYO >>> You can either choose to break down the brief as I have done, or you can choose another way (there are as many ways to do character design as there are character designers.) If you feel comfortable with just busting out the pens and pencils, then I say go for it!

MIKE
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CAFÉ 007 - Conjoined twins, now open.

Last edited by default-rol : 03-31-2007 at 03:09 PM.
 
Old 03-31-2007, 03:19 PM   #15
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You might find this one useful yourself Mike! http://www.flickr.com/photos/dirk_bruin_vlieland/
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