with Mike Rollinson (default-rol)
+++November 8th - December 8th, 2006+++
Using the above sentence as your initial brief, develop a character for film/TV/game. The character can be more photo real or characture in style and does not have to be a human biped, or male…
The purpose of this workshop is to develop additional character artwork for your portfolio. Companies at the present time like to see character artists who have their own ideas and can realise them, so the further down the pipeline you can travel, the more of an asset to a company you are. To have your own idea, develop it in 2 dimensions and then execute it in 3 dimensions is also very challenging, and helps the artist to understand form “in the round.”
If you are thinking of taking your ideas into 3 dimensions, please decide on a suitable polygon budget. If you are unsure, please enquire on the workshop and others will try and help. The workshop is application independent, and so anyone can try it. For those of you who would like to try 3d but do not have a package, blender (http://www.blender3d.org/cms/Home.2.0.html) is a very high standard open source 3d application that is free to download and use. However, this will take time to learn and is unfeasible for the duration that the workshop will run.
DURATION - 1 MONTH:
Breakdown: (guidelines only – depends on the complexity of the idea and model.)
Concept development and realisation: 1 to 1½ weeks.
Model development and texture art: 1½ to 2½ weeks.
Rigging: ½ to 1 week.
The above guidelines are intensive and will require a lot of work. Please look at the amount of time you have available for the project before trying to take on too much. High quality artwork is the key here, and looks better in your portfolio.
These are guidelines only. You can do all the sections or just choose the areas you feel most comfortable with. If you wish to use another persons concept art for a model, then please seek permission to do so from the user. If you just want to create the concept art and don’t mind others using your art work for a fully realised character, please state so in your post. If you are having trouble with an area, please shout up and others will try to help out as best they can.
WIP is encouraged, and please help others by providing your thoughts in a positive manner. Discouragement of others will not help anyone as we are all here to get better, and people bring different skills to the table.
1. Concept art >>>
- Final presentation art (full body character pose, head and image plane orthographics.)
*Please note that if you are a 2D only and not a 3D person, you are more than welcome to spend the duration of the Workshop refining a 2D character.
2. Model >>>
- High poly cinematic or lower poly real time games character
- Base model (untextured)- Final model (with textures)
3. Rigging for animation >>>
- FINAL PRESENTATION IMAGES and TURNAROUND. (geared towards portfolio with client presentation in mind.)
- How to develop ideas and a final character from a written brief.
- Taking 2d artwork and turning it into 3d artwork.
- Texture art.
- Rigging for animation.
- Visual communication skills.
HOW THE WORKSHOP WORKS:
Everyone who participates in the Workshop posts their WIPs and final images / projects to this Main Workshop Thread.
Participants have the *option* of also creating their own Personal Workshop Thread here:
Personal Anatomy & Sketchbook Threads
The naming convention for Workshop participants who are participating only in this Workshop or type of Workshop should be:
(without the asterisks*)
So, for all participating, please ALWAYS post your WIPs to this main Workshop thread, but you also have the option of creating a personal Workshop Thread also to keep track of your own individual progress in a linear fashion.
Please understand that feedback will only be given by Mike / default-rol to those posting to this Workshop Thread, as keeping track of multiple individual threads just becomes too time consuming.