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Old 11-08-2006, 03:01 PM   #1
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WORKSHOP - Character Development Pipeline #001 - "THE HEAD HUNTER"



WORKSHOP - Character Development Pipeline #001 - "THE HEAD HUNTER"

with Mike Rollinson (default-rol)

+++November 8th - December 8th, 2006+++

“Across the battle fields of Post-Eastern Europe, the head hunter stalks his prey. He knows this place, in fact he was born and raised there…”

Is the character from the end of the cold war, or from a future time when another conflict has destroyed/unified Eastern Europe? Or is it something else altogether? You decide. You can make a hero character or an evil one. Is he out for justice? (like head hunting the people who destroyed his Country/village/etc.) or is he a military killer gone renegade, living by his own rules and writing his own missions as he goes along? Again, you decide....

+++

CHARACTER DEVELOPMENT PIPELINE #001

Using the above sentence as your initial brief, develop a character for film/TV/game. The character can be more photo real or characture in style and does not have to be a human biped, or male…

The purpose of this workshop is to develop additional character artwork for your portfolio. Companies at the present time like to see character artists who have their own ideas and can realise them, so the further down the pipeline you can travel, the more of an asset to a company you are. To have your own idea, develop it in 2 dimensions and then execute it in 3 dimensions is also very challenging, and helps the artist to understand form “in the round.”

If you are thinking of taking your ideas into 3 dimensions, please decide on a suitable polygon budget. If you are unsure, please enquire on the workshop and others will try and help. The workshop is application independent, and so anyone can try it. For those of you who would like to try 3d but do not have a package, blender (http://www.blender3d.org/cms/Home.2.0.html) is a very high standard open source 3d application that is free to download and use. However, this will take time to learn and is unfeasible for the duration that the workshop will run.

+++

DURATION - 1 MONTH:

Breakdown: (guidelines only – depends on the complexity of the idea and model.)

Concept development and realisation: 1 to 1½ weeks.

Model development and texture art: 1½ to 2½ weeks.

Rigging: ½ to 1 week.

The above guidelines are intensive and will require a lot of work. Please look at the amount of time you have available for the project before trying to take on too much. High quality artwork is the key here, and looks better in your portfolio.

+++

DELIVERABLES:

These are guidelines only. You can do all the sections or just choose the areas you feel most comfortable with. If you wish to use another persons concept art for a model, then please seek permission to do so from the user. If you just want to create the concept art and don’t mind others using your art work for a fully realised character, please state so in your post. If you are having trouble with an area, please shout up and others will try to help out as best they can.

WIP is encouraged, and please help others by providing your thoughts in a positive manner. Discouragement of others will not help anyone as we are all here to get better, and people bring different skills to the table.

1. Concept art >>>

- Ideas
- Final presentation art (full body character pose, head and image plane orthographics.)

*Please note that if you are a 2D only and not a 3D person, you are more than welcome to spend the duration of the Workshop refining a 2D character.

2. Model >>>

- High poly cinematic or lower poly real time games character

- Base model (untextured)- Final model (with textures)

3. Rigging for animation
>>>

- FINAL PRESENTATION IMAGES and TURNAROUND. (geared towards portfolio with client presentation in mind.)

+++

LEARNING OUTCOMES:

- How to develop ideas and a final character from a written brief.
- Taking 2d artwork and turning it into 3d artwork.
- Texture art.
- Rigging for animation.
- Visual communication skills.

+++

HOW THE WORKSHOP WORKS:

Everyone who participates in the Workshop posts their WIPs and final images / projects to this Main Workshop Thread.

Participants have the *option* of also creating their own Personal Workshop Thread here:


Personal Anatomy & Sketchbook Threads
http://forums.cgsociety.org/forumdisplay.php?f=200

The naming convention for Workshop participants who are participating only in this Workshop or type of Workshop should be:

CDP #001 Workshop Thread of *Your Name*

(without the asterisks*)

For those who already have a Personal Sketchbook Thread, they may simply post their work to their existing threads.

So, for all participating, please ALWAYS post your WIPs to this main Workshop thread, but you also have the option of creating a personal Workshop Thread also to keep track of your own individual progress in a linear fashion.

Please understand that feedback will only be given by Mike / default-rol to those posting to this Workshop Thread, as keeping track of multiple individual threads just becomes too time consuming.
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Last edited by Rebeccak : 11-09-2006 at 01:36 PM.
 
Old 11-08-2006, 03:02 PM   #2
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RULES FOR THE CDP WORKSHOP:

1. Work created here MUST be ORIGINAL TO THE CREATOR and for the purpose of serious study of character art and design. Those who post silly or off topic work will have their posts deleted immediately and will no longer be allowed to post on this thread. Rebecca Kimmel reserves the right to determine which pieces are considered to be in poor taste and / or disrespectful in the workshop.

2. This Workshop will run for 1 MONTH.

3. There is NO LIMIT to the NUMBER of posts an artist may make. However, we ask that you post only your BEST WORK and important design points you feel others should know about during your character development, even if it is considered unfinished.

4. Artists who post comments and critiques of other artists' work on this thread must be RESPECTFUL, POLITE, and offer CONSTRUCTIVE CRITICISM. Flaming will be NOT be tolerated, and constitutes dismissal from this and other threads.

5. Mike/default.rol and Rebecca Kimmel will be offering the occasional comments / critique ~ however, the main focus of the Workshop should be on Group Critique and interaction.

6. ANY MEDIUM or STYLE may be used: Traditional or Digital Drawing or Painting, Sculpture, or 3D Model / Render for the initial stages. Development beyond the initial character idea (stage 2) should be done in a 3D application of your choice.

7. Please limit the SIZE of your POSTS to 800 pixels WIDTH x Appropriate pixel LENGTH. No huge posts, please! (you are welcome to offer remote links to high resolution versions of your art work along side images that are of an appropriate size, if you so wish.)

8. Free, uncopyrighted imagery may be used. A great source for imagery is:


9. Have fun, enjoy, and create great art!

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Last edited by Rebeccak : 11-08-2006 at 04:18 PM.
 
Old 11-08-2006, 03:03 PM   #3
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Reserved For Useful Links:

here's a quick informational link:

http://en.wikipedia.org/wiki/Headhunting

and here's a link to Shuar (not for the weak stomaches)

http://www.head-hunter.com/

The Pitt Rivers Museum, Oxford, England.

http://www.prm.ox.ac.uk/

Free, copyright free reference (both male and female poses):

www.characterdesigns.com / photosets
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Last edited by Rebeccak : 11-08-2006 at 07:37 PM.
 
Old 11-08-2006, 03:44 PM   #4
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Hi Mike,

Great idea for a workshop!

One thing that bothers me though:
Quote:
“Across the battle fields of former Post-Eastern Europe, the head hunter stalks his prey. He knows this place, in fact he was born and raised there…”

It sounds a bit strange, as if there had been Eastern Europe which then stopped being Eastern and became Post-Eastern and then again stopped being Post-Eastern and is now something else (hence former). Post-Soviet Europe or former Eastern Bloc maybe?
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Old 11-08-2006, 03:53 PM   #5
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Hey MichalB,

My first customer! yes you are correct... good spot. brownie points. Too much coffee and not enough sleep!

fixed now.

MIKE
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Last edited by default-rol : 11-08-2006 at 04:01 PM.
 
Old 11-08-2006, 04:10 PM   #6
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Oh wow. The ideia is great!
But I wouldnt be able to join the 3d part anyway =(
 
Old 11-08-2006, 04:14 PM   #7
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Smile

Quote:
Originally Posted by SulaMoon
Oh wow. The ideia is great!
But I wouldnt be able to join the 3d part anyway =(


Hey there SulaMoon,

You only participate in what you feel comfortable with. this is fine. It is portfolio based and everyone has different ideas on what their portfolio should be. Doing only the 2D part is perfectly fine.

Hope you try it!!

MIKE
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Old 11-08-2006, 04:33 PM   #8
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This is great idea. Damn midterms...I hope I can find some time from my school related stuff.

edit:typo
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Last edited by su : 11-08-2006 at 04:48 PM.
 
Old 11-08-2006, 04:49 PM   #9
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Quote:
Originally Posted by su
This is great idea. Damn midterms...I hope I can find some time from my school related stuff.

edit:typo


Same here, sounds like a fun workshop.
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Old 11-08-2006, 04:52 PM   #10
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here's a quick informational link:

http://en.wikipedia.org/wiki/Headhunting

and here's a link to Shuar (not for the weak stomaches)

http://www.head-hunter.com/
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Old 11-08-2006, 05:21 PM   #11
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What a fantastic idea for a workshop, if you run these in a series it would be great! Especially for portfolio development, I'm in.
 
Old 11-08-2006, 05:23 PM   #12
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i might give it a go...always wanted to try character design...heh..
btw thanks for the great effort rebekka and mike.
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Old 11-08-2006, 05:35 PM   #13
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@Fl3wk - I hope you find time

@MrJames - LOL, one step at a time eh?! ...

@anim_ziggy - Try it, you might like it

@ Su - Thanks for the links, I'll add them to the top

For anyone in the U.K. who lives in or around Oxford, the Pitt Rivers museum http://www.prm.ox.ac.uk/ offers strange and interesting objects collected by explorers all over the world >>> all in one handy place! Housed amongst the collection are some severed heads from warring tribes, that were harvested by the victors and turned into fashionable daywear!

I think I've got pics somewhere, I'll try and fish them out. Su's link pretty much tells the same story anyway, and with better photographs.

Cheers

MIKE
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Old 11-08-2006, 05:41 PM   #14
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When you say this should be "portfolio based" what does that mean? That I should only post what I consider portfolio worthy? That I should post work already in my portfolio? In which case you're saying the discussion CAN/MAY be as beneficial discussing existing character design, not necessarily work created specifcally for this forum. Which, by the way, I agree with.

I have significant character work I can post here, even recent work. Would posting those be within theparamerters of this therad?

Thanks.
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Old 11-08-2006, 05:45 PM   #15
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hahah i think i will... ermmm dumb question at the end of the day.... do we post here?
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