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Old 04-26-2006, 11:37 PM   #46
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Hey Glen

Don't worry it takes a while to get used to z-brush as it can feel very alien at times. Thats a good start, i made something pretty similar when I first downloaded the demo.

If you want to activate symmetry on an object in edit mode just hit X Y or Z and the symmetry will be activated hit the key again and it will be deactivated. You can also have more than one activated at once. You will see red vertices where the symmetry will apply your brush.

I hope that helps.

gimmie a shout if you need more help!

-Simon
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Last edited by 99sproth : 04-27-2006 at 12:22 AM.
 
Old 04-27-2006, 03:37 AM   #47
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Well, how can you pass this up! Thanks for making me even further behind in my workload and getting me another few hours into ZBrush.

The image:



And, because I think you guys are sooo cool, the ZScript.

Done in zspheres. Notes have been added to the beginning part. The rest is all sculpting and it is long! About 45 minutes work or so. Much more work needs to be done but its a start!

Thanks again for the thread and the practice.

Cheers,

Ryan
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Old 04-27-2006, 06:45 AM   #48
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Hey, you know when Ryan Kingslien shows up on your thread, your Workshop is not going so badly, Simo.

Great to see you here Ryan!

Cheers,

~Rebeccak
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Old 04-27-2006, 06:58 AM   #49
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Quote:
Hey, you know when Ryan Kingslien shows up on your thread, your Workshop is not going so badly, Simo.

Great to see you here Ryan!

Cheers,

~Rebeccak


Ryans jsut helped me out with getting notes into z-scripts, it means I can now forget about bulky videos.

Thats great stuff Ryan, thanks so much for contributing!
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Old 04-27-2006, 07:07 AM   #50
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Nice! Ryan's a very generous guy. It's not surprising that he'd lend a hand Simo.

Cheers,

~Rk
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Old 04-27-2006, 08:11 AM   #51
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For this workshop...can i use an exported low poly mesh?..or should i create it with zspheres?..Although i m soon going to upload here my lowpoly model of hand, but if for this workshop we need to create it in Zbrush then,plz guide us Simon for creating a hand in Zbrush with Zspheres...with a demo
 
Old 04-27-2006, 12:59 PM   #52
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Quote:
Originally Posted by CgIcecube
For this workshop...can i use an exported low poly mesh?..or should i create it with zspheres?..Although i m soon going to upload here my lowpoly model of hand, but if for this workshop we need to create it in Zbrush then,plz guide us Simon for creating a hand in Zbrush with Zspheres...with a demo


Hey

Sure you can use a poly mesh you've modelled one. Remember we are learning anatomy, and creating art, do what ever you feel comfortable doing.

Creating a hand with z-spheres is relatively easy. I think Ryans workflow above shows how. Just run his z-script in z-brush. I'll create a tut for using z-spheres when I get home tonight if you need one.
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Old 04-27-2006, 03:28 PM   #53
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Just finnished watching Ryans..

Great workflow there!

I'll get one recorded asap. I think a clenched fist would be interesting.
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Old 04-27-2006, 05:48 PM   #54
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:)



Heres a z-sphere model for you guys to play with. It should be very accurate. Be sure to click "Show actions" if you want to see the how its made.

The script


Edit: adding another z-pheres a few increments up from the base of each finger might give you a nicer mesh to work with between the fingers.


Cheers

-Simon
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Last edited by 99sproth : 04-27-2006 at 06:06 PM.
 
Old 04-27-2006, 07:37 PM   #55
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Heres an update, but adjusted a few things to make it better.

(just the ztl)

Download Link
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Old 04-27-2006, 10:01 PM   #56
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Needs more work on the wrist.
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Old 04-27-2006, 10:07 PM   #57
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My precious! Wow, Simo, that rocks!
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Old 04-28-2006, 08:45 AM   #58
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Just checking in. Hows everyone doing? Any new models people?
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Old 04-29-2006, 05:57 PM   #59
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Smile

Simon: Hey thanks, gr8 to see the hand demo in Zscript!..
Here posting a base mesh frm 3dsmax, will be importing it in Zbrush and later will also update you with work done with Zspheres...
Attached Images
File Type: gif hand_post.gif (57.1 KB, 76 views)
 
Old 04-29-2006, 07:20 PM   #60
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Hey no problem Richa! Its great to see that people have been working on their meshes.

I look forward to seeing what you come up with.


I'll try and get another hand model done tonight. (once I've got some 2d portraits done)

When more people have got some models done I will do some tuts on creating your own alphas to add the creasing in the hands.

-Simo
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