Tutorials Expalining Maya Utility Nodes

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  05 May 2013
Question Tutorials Expalining Maya Utility Nodes


I've always had soo much trouble not knowing what the Maya utility nodes do and what situation calls for which one to be used. For example these: Array Mapper, clamp, condition, contrast, hsv to rgb, luminance, remap colour, remap Hsv, remap Value, Set Range, the math nodes ect.. (also please expalin if u can, what type of Data shader slots accept in term of the Input being RGB or just a single Alpha. Because sometimes maya shaders dont accept the nodes i plug into them and this reeeeally is annoying because i dont know what the issue is)

For those brilliant texture/shader Artists out there, could u please be so kind to explain what these Maya Utilities do. (Or refer Links to tutorials that explain them)

You dont have to explain all of them, just what you use the most and comfortable with.
Do it this way: Name the utility, explain its function, and tell us what situation you'd use it in.

kind regards
  05 May 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 09:45 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.