The Journey Begins Challenge (3D) Entry: Hamed Katebi

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Old 03 March 2006   #16
Nice idea! Good luck!
 
Old 04 April 2006   #17
Thumbs up

Originally Posted by Nothingness: hello here.

great looking models so far.
Now some crits on the hair:

- just to let you know, i never done hair before -

what's with the hair in horizontal movement at the back of the head? I think these should go from up to down. Now they look like rasta's. The hair that hangs the lowest looks sweet. You might wanna check the resolution of the hair maps. They seem a bit low. If you render this in heigh-res it won't come out clean. This problem is much bigger with the locke at the front of the forehead.
I'm not sure in wich software you are using, but maybe at the texture section there is a way to give it a filtering. (needed when using textures bigger and avoiding pixels). Try turning that one off. Helps for me to get some sharper detail in detailed textures.

cheers

thanks so much for c&c
im working with 3dsmax... this pics are not rendered , these girl pics are just some printscreens of my veiwport in max. so the textures dosent have the main resulation.
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Old 04 April 2006   #18
Thumbs up

Thanks all for critics.
coochaki >>> this girl is carring her little dogs and going away from the house you see in the back. the environment looks yellow some thing like autumn ... our little girl is traveling from this sad environment with the hope of a nice place.
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Old 04 April 2006   #19
Shading (Textured and lit): Final texture



here is the face texture... im working on the cloth texturess right now.
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Old 04 April 2006   #20
Rendering is good! I like the eyes!
but I find that for a small girl there is too much bump on her face, no?
 
Old 04 April 2006   #21
Thanks FDPC for critics
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Old 04 April 2006   #22
hi hamed,

actually the ahir and eyes are really well done. i think you may need to take another look at her skin texture though. i think maybe it's just a little noisy in the bump channel and a little to severe. and i think she needs some more specularity.

her eyelids could do with a little more mass an definition, too, i think. but is up to you.

good luck and keep going.

cleveland
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Old 04 April 2006   #23
Nice update. I also think that by reducing the bump value on the face, and improve the eyebrow and you are almost there. Good luck~
 
Old 04 April 2006   #24
Like Cleveland and NACL suggested, you should bring down the bump. No one's skin is that bumpy unless they have some sort of skin disorder. But nice job.
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Old 04 April 2006   #25
Another quick fix you might try for the bump is just invert the map. The bump of skin si mostly creases and pores- indentations rather than protrusions.
Looks very fine though.
Beautiful bounce under her chin and nose. Well done!
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Old 04 April 2006   #26
Shading (Textured and lit): Edit Texture



Edit Texture
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Old 04 April 2006   #27
invert the map

Thanks all. i used that much bump because i wanted them to be seen in long shot which i need in my work otherwise the face looks so simple.
Thanks Glenn for C&c
Here is a new Bump tell me if it is better Or not.
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Old 04 April 2006   #28
woow, thats some awesome modeling and texturing work.good luck, watching for updates
 
Old 04 April 2006   #29
Look at you with the quick fix. Now it looks MUCH better
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Old 04 April 2006   #30
Shading (Textured and lit): Cloth texture



The character Modeling and textureing is complete.here is the clith texture.
im working on some other hair tests and im getting nice results...hope to be able to use it.
im Wating for your C&c
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