The Journey Begins Challenge (3D) Entry: Toni Bratincevic

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  04 April 2006
The last statistics show that there are two milion polygons. But I use a lot of instances so I am not really sure if that information is true. The main thing is that I build everything so I can easily remove polygon loops ... and thats what I am doing when I want to optimize the scene.

And everything works fine in viewport... but the file is around 140 MB at the moment and it will probably grow up as I come to the end of this part.
 
  04 April 2006
Great detail and original gothic style architecture . Cant wait to see this finished!
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  04 April 2006
moving around great with 2 milion polyz in the viewport ? and you have 1 gig of video ?
 
  04 April 2006
Wow, your work is really colossal! And its awwsome!
No critics... just.... wow
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  04 April 2006
Modeling: Modelling the bridge



Ok ... I didnt send something in a long time. :)

So here are the few updates. This was the process of modeling the bridge. As in the whole temple I have used elements that I already have ... so instanced it few ten times. There is also the part on the right side on the other side of the bridge ... again instances and instances.

So this will be the 90% finished model of the middle part of the temple. There is still upper part to be done, but I will concentrate now on the land below the temple....
 
  04 April 2006
Concept Sketch: A little sketch of the land



So this was the first step for the front land. I used one photo that I found on internet and just put it there for the visual representation of what the character would look like.

I also sketched the land a little bit...
 
  04 April 2006
Talking :)

great work Toni! I really wonder how Your machine will handle another milion of faces. I don't know if You are working on 3dsmax but if You do I think You may encounter some problems later. It has been known that large files (high-polycount) can crash max - don't forget about final res. of Your work -but I guess it had already been said

very nice mood and lighting there -is it HDRI only ?

keep up the great work !
 
  04 April 2006
Modeling: Planet and the land ... the beginning



I started yesterday to model some stuff in front of the camera. So here is the planet and the land. There are still many things to add here (grass, wood, little road ...) ... this is just a start.

Maybe I will have something tomorow...
 
  04 April 2006
Originally Posted by InTerceptoV: The last statistics show that there are two milion polygons. But I use a lot of instances so I am not really sure if that information is true. The main thing is that I build everything so I can easily remove polygon loops ... and thats what I am doing when I want to optimize the scene.

And everything works fine in viewport... but the file is around 140 MB at the moment and it will probably grow up as I come to the end of this part.



Your work on this awesome...in order to keep this manageable..maybe u should start referencing models...in what app u are working this?...must remember also that with textures and shaders this will go up ..at least 20 mbytes. Hope u continue on this.
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  04 April 2006
yee gods man that some damm impressive modelling


DAMM impressive !
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  04 April 2006
That looks great, but I just noticed one thing. I don't know if it's just a screen resolution thing or what, but the ocean texture on the planet shows seems to where it looks tiled.

Just a thought.
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  04 April 2006
Hey there Toni, great looking updates! I really like the surreal quality that your entry has going for it. I am looking forward to seeing more!




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  04 April 2006
very nice detail on the work man.Good luck
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  04 April 2006
It's all coming together quite nicely there I see. Nice work on the foreground, it's very contrasting to the large buildings
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  04 April 2006
"in order to keep this manageable..maybe u should start referencing"

a good suggestion...also, if you are using Maya, and desperate, you can also create a .bat file with command line render code written in it...then just click on the .bat and render a 400+ mb file without ever opening Maya. Then again you must know what you are doing...I guess you could even export .mi files for a dedicated mini-farm? One of those Boxxes would be sweet for this project, huh? ; ) Good luck! Absolutely beautiful!
 
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