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Old 04-04-2006, 12:36 PM   #61
InTerceptoV
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The last statistics show that there are two milion polygons. But I use a lot of instances so I am not really sure if that information is true. The main thing is that I build everything so I can easily remove polygon loops ... and thats what I am doing when I want to optimize the scene.

And everything works fine in viewport... but the file is around 140 MB at the moment and it will probably grow up as I come to the end of this part.
 
Old 04-05-2006, 07:42 PM   #62
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Great detail and original gothic style architecture . Cant wait to see this finished!
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Old 04-05-2006, 08:33 PM   #63
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moving around great with 2 milion polyz in the viewport ? and you have 1 gig of video ?
 
Old 04-09-2006, 01:08 PM   #64
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Wow, your work is really colossal! And its awwsome!
No critics... just.... wow
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Old 04-10-2006, 05:08 PM   #65
InTerceptoV
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Modeling: Modelling the bridge



Ok ... I didnt send something in a long time. :)

So here are the few updates. This was the process of modeling the bridge. As in the whole temple I have used elements that I already have ... so instanced it few ten times. There is also the part on the right side on the other side of the bridge ... again instances and instances.

So this will be the 90% finished model of the middle part of the temple. There is still upper part to be done, but I will concentrate now on the land below the temple....
 
Old 04-10-2006, 05:13 PM   #66
InTerceptoV
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Concept Sketch: A little sketch of the land



So this was the first step for the front land. I used one photo that I found on internet and just put it there for the visual representation of what the character would look like.

I also sketched the land a little bit...
 
Old 04-10-2006, 05:17 PM   #67
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Talking :)

great work Toni! I really wonder how Your machine will handle another milion of faces. I don't know if You are working on 3dsmax but if You do I think You may encounter some problems later. It has been known that large files (high-polycount) can crash max - don't forget about final res. of Your work -but I guess it had already been said

very nice mood and lighting there -is it HDRI only ?

keep up the great work !
 
Old 04-10-2006, 05:18 PM   #68
InTerceptoV
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Modeling: Planet and the land ... the beginning



I started yesterday to model some stuff in front of the camera. So here is the planet and the land. There are still many things to add here (grass, wood, little road ...) ... this is just a start.

Maybe I will have something tomorow...
 
Old 04-10-2006, 05:25 PM   #69
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Quote:
Originally Posted by InTerceptoV
The last statistics show that there are two milion polygons. But I use a lot of instances so I am not really sure if that information is true. The main thing is that I build everything so I can easily remove polygon loops ... and thats what I am doing when I want to optimize the scene.

And everything works fine in viewport... but the file is around 140 MB at the moment and it will probably grow up as I come to the end of this part.



Your work on this awesome...in order to keep this manageable..maybe u should start referencing models...in what app u are working this?...must remember also that with textures and shaders this will go up ..at least 20 mbytes. Hope u continue on this.
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Old 04-10-2006, 06:38 PM   #70
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yee gods man that some damm impressive modelling


DAMM impressive !
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Old 04-10-2006, 10:10 PM   #71
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That looks great, but I just noticed one thing. I don't know if it's just a screen resolution thing or what, but the ocean texture on the planet shows seems to where it looks tiled.

Just a thought.
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Old 04-11-2006, 08:40 PM   #72
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Hey there Toni, great looking updates! I really like the surreal quality that your entry has going for it. I am looking forward to seeing more!




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Old 04-11-2006, 08:46 PM   #73
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very nice detail on the work man.Good luck
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Old 04-11-2006, 08:47 PM   #74
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It's all coming together quite nicely there I see. Nice work on the foreground, it's very contrasting to the large buildings
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Old 04-12-2006, 07:10 AM   #75
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"in order to keep this manageable..maybe u should start referencing"

a good suggestion...also, if you are using Maya, and desperate, you can also create a .bat file with command line render code written in it...then just click on the .bat and render a 400+ mb file without ever opening Maya. Then again you must know what you are doing...I guess you could even export .mi files for a dedicated mini-farm? One of those Boxxes would be sweet for this project, huh? ; ) Good luck! Absolutely beautiful!
 
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