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Old 03-17-2006, 04:36 PM   #61
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Whaou

Nice render.
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Old 03-17-2006, 07:19 PM   #62
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Great concept and execution, looking forward to the final image
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Old 03-17-2006, 07:23 PM   #63
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Beutiful Render! I cannot wait for the next update!
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Old 03-17-2006, 07:34 PM   #64
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beautiful work-I love your style and colours.
 
Old 03-18-2006, 03:49 AM   #65
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I like your concept and sketch alot, so far it is looking good. Good luck
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Old 03-18-2006, 11:12 AM   #66
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Thank you Guyz.

About the shaders:
I painted two textures for the tree: diffuse (color) and displacement to imitate the roughness of the bark.
I dont know what can I say about the mushrooms and the grass... I rendered diffuse, light, gi, reflection/specular and SSS layers and mixed them in right (or may be wrong) proportions.
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Old 03-18-2006, 05:39 PM   #67
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thank's Tigrenka
 
Old 03-18-2006, 08:35 PM   #68
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Modeling: snail shell



I began the modeling of the main characters; here is the shell of the snail.
The main difficulty was to create a correct geometry of the internal partition, so the scattering of the light in the shell would be correct.
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Old 03-18-2006, 10:27 PM   #69
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Shading (Textured and lit): Shell shading test



shading test... I'm going to change the color and diplacement map later.
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Old 03-19-2006, 08:08 PM   #70
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snail shell looking lovely so far! nice modelling and texture.
 
Old 03-19-2006, 08:15 PM   #71
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I think you're right about the color. The color here is nice but it needs more. Keep going. I am loving your work!
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Old 03-20-2006, 08:24 PM   #72
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Shading (Textured and lit): snail test



made some snail tests
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Old 03-20-2006, 09:40 PM   #73
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Wow! I'm really liking the work on this image. Love your texturing.
 
Old 03-20-2006, 10:12 PM   #74
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This looks really great! One of my favorites for sure!
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Old 03-20-2006, 10:14 PM   #75
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yes, the snail look very good, maybe you can add some bump. imo the "skin" is too smoth in the moment.
keep it up...
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