The Journey Begins Challenge (3D) Entry: Rudy Gjurkovic

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Old 05 May 2006   #16
Thanks fer3D.... it is coming along nicely so far, but it is going to be tight to the end. I had to change my original idea I was working on due to some RL issues that came up. I think I should be able to make it though.
 
Old 05 May 2006   #17
Modeling: Beyond the Horizon



I started to work on the head. Taking my basic geometry and changing some dimensions.
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Old 05 May 2006   #18
Modeling: Beyond the Horizon



Here I added some polygons, making it a little easier to work with.
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Old 05 May 2006   #19
Modeling: Beyond the Horizon



At this step, I moved some vertices around until I got a more natural head shape that I was looking for. I then inset polygons for the eyes, nose, and mouth locations.
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Old 05 May 2006   #20
Modeling: Beyond the Horizon



Next, I extruded the eye sockets inward, and brought out the cheek area a little. I am going with more of a cartoon style for my character.
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Old 05 May 2006   #21
Modeling: Beyond the Horizon



I added a simple sphere as a place holder for the eyes, so I could model around it. I kept the polar vertices of the sphere towards the front/back parts of the eye. So, this way the cross sections/edges serve as a good reference for the pupil and iris during the modeling stages. I also added more polygons in the mouth region - moving them around until I got a rough outline to my character's mouth.
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Old 05 May 2006   #22
Modeling: Beyond the Horizon



Like I did for the hands and feet, I detached the "mussel" (nose and mouth) area, and started to define the nose first. Once I got the desired look, I brought the edges down to my mouth. In turn, changing the edge loops to get a more free-flowing feel to the geometry. I then attached the nose and mouth to my head, re-adjusting the edges to flow nicely. I usually hide the vertices in the back of the head, so I donít move them by accident when I am modeling the face.
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Old 05 May 2006   #23
Modeling: Beyond the Horizon



The ear was a little trickier than the nose and mouth. Some trial and error went into the modeling of the ear, but after working on it for a while; I think it came out pretty decent - according to the style I am going for...
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Old 05 May 2006   #24
Modeling: Beyond the Horizon



Here is a different angle of the ear attached to the head. It was modeled the same way as the other pieces. I detach it first, and then modeled the ear, and finally reattached it to the main mesh. This process allows me to concentrate on that particular piece, with out worrying about the surrounding geometry.
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Old 05 May 2006   #25
Modeling: Beyond the Horizon



This is the -almost finished version- of my character's head. I just have to model the hair and the eyes. Once those two pieces are complete, I will then have to adjust some proportions to make his head match his body.
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Old 05 May 2006   #26
Modeling: Beyond the Horizon



This is the eye that I modeled for my character. On the right is the main eye, and to the left is the cornea that will be placed over the eye.
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Old 05 May 2006   #27
Modeling: Beyond the Horizon



I redefined some facial areas to make them more pronounced. Next, I am starting to model the hair. I laid out some guidelines for how I want my hair to flow. The hair will be all geometry based. I just use the splines as reference for when I model.
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Old 05 May 2006   #28
Modeling: Beyond the Horizon



Here I started to model the geometric hair. I extruded some polygons from the main head and then detached them.
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Old 05 May 2006   #29
Modeling: Beyond the Horizon



Next, I refine the hair by shaping it over the ears and defining a certain hair style.
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Old 05 May 2006   #30
Modeling: Beyond the Horizon



I added the part to the hair, and next I will finish shaping the hair by adding some bangs and pronouncing certain edges.
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