The Journey Begins Challenge (3D) Entry: Vincent Wan

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Old 03 March 2006   #16
Modeling: shoulder and collarbone armour



Completed the shoulder and collarbone armour, end look will probably be a leather/foam material so it will look as she still has total mobility in this high movement area to wield her sword efficiently.
 
Old 03 March 2006   #17
Nice modeling. However, my only crit is that her head seems too flat on the sides of her head but overall nice job.
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Old 03 March 2006   #18
Thank you for the comments. Always had problems with the skull cap, will keep that in mind when I go into final touch up stages.

Need to get her her gun, a Bio-Touch SAP-TAK Weapon. Basically a pheramone-activated hand gun grasped in a pointed finger fashion where the ergonomic design naturally allows the gun muzzle to align with the pointed finger. Triggering is through the thumb.
SAP-TAK - Shoot At Pointed Target And Kill Technology
 
Old 03 March 2006   #19
Modeling: Zia with guns



Zia with her guns, a Bio-Touch SAP-TAK Weapon.

Basically a pheramone-activated hand gun grasped in a pointed finger fashion where the ergonomic design naturally allows the gun muzzle to align with the pointed finger. Triggering is through the thumb.

SAP-TAK - Shoot At Pointed Target And Kill Technology.

The Steady Arm Rest has auto-extend and lock straps that wraps round the upper wrist area. Attaches to the gunbelt via Bio-Magnetic Lock & Release Technology.

Last edited by vincent1 : 03 March 2006 at 09:04 AM.
 
Old 04 April 2006   #20
Final Image : Zia almost complete



Zia is almost complete. Perhaps some suggestions to take this further?
 
Old 04 April 2006   #21
Modeling: all views



all views of the model. Suggestions welcomed.
 
Old 04 April 2006   #22
Modeling: close-up view



close up ofgloves and armour
 
Old 04 April 2006   #23
Modeling: zia_with vision enhancer



Zia with boot enhancement and vision enhancer.
 
Old 04 April 2006   #24
Modeling: Close-up of vision enhancer



This is final for the model itself, more accessories will come but those are add ons like ammo, canteen, sling bags.
 
Old 04 April 2006   #25
Modeling: Zia's Attack Interceptor



Initial modelling of her attack interceptor. One of many supporting elements to come in her final composition.
 
Old 04 April 2006   #26
Modeling: Interceptor Stage 2



Modelling progression on interceptor.
 
Old 04 April 2006   #27
Modeling: interceptor stage 3



More details added.

Would appreciate some comments, feeling very lonely in this challenge as so few has posted any c&c.
 
Old 04 April 2006   #28
Coming along rather well...but what's the concept?
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Old 04 April 2006   #29
Thanks. I'm one of those odd ones who needs to create the actors before writing the play when it comes to my personal work.

So at this stage the characters and supporting elements are being fleshed out. In general, it will be sort of a group portrait of Zia and her mercenaries before they go meet their destinies; amidst a background vista of an overwhelming invading force.

It might even be comedic...
 
Old 04 April 2006   #30
Final Image : texture_test for breast armour



Texture and zbrush test, texture with specular and glossiness maps.
 
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