The Journey Begins Challenge (3D) Entry: Maciej Frolow

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Old 03 March 2006   #61

Nice ship.I am kinda engaged with a ship.
If you can use some dirt and mud at the bottom to show that it touches the water.
GSO 3D (Ho.. Mentions) Hi-Res l Detail l WIP
M&S 3D (3rd Ru.. Up) Hi-Res l Detail l WIP
Journey 2D unfinished
Old 03 March 2006   #62

Lemog - true, imagination is power. I hope I`m using it well

adel3d - thank you Adel, good idea but my ship floats in the air and it newer touched water
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Old 03 March 2006   #63
Shading (Textured and lit): Working on the grass

Two examples of grass. I think putting high grass everywhere will kill the effect of the flying rocks. As I made on the second example it`s much more interesting to have the grass in clumps. The other green could be more some kind of moss covering the rocks. It just needs some bump and specular effects.
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Old 03 March 2006   #64
This is looking cool, I like the style and nice texture work! Keep going
Old 03 March 2006   #65

Thank you Vedic-kings - it`s only procedural textures here on the rocks. I have to add some bitmap ones and make this green looking more like moss.
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Old 03 March 2006   #66
Of course... only some "touches" of grass will be better... better to read the picture, better while enriching visualy... so, better for me
Old 03 March 2006   #67
This is a great concept you have-so fantasy.

What you have done so far is looking great.

Keep up the good work.
Old 03 March 2006   #68

SONIC-X - thank you for your kind words

Lemog - yes definitly small clumps of grass will work much better
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Old 03 March 2006   #69
Modeling: Inhabitants - seal

Seal: see description on image for more info ;-)

It`s one of my first cg characters ever made, please send any comments about the modeling. I have certainly to improve some details and of course make a nice skin texture.
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Old 03 March 2006   #70
Ha ha, I am still pretty shy for topology correction or critique, but some wire will do better view. From this point, it looks funny and friendly (of course not to play trumpet) What are those artefacts on "forehead" and "shoulders" and... looks like bad subdivision to me. Head looks pretty nice but rest of the body need some tweaks. Mainly fin things.
Hope that I help you. Keep going

Old 03 March 2006   #71
Modeling: Inhabitants - seal

Just the wire.
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Old 03 March 2006   #72

Thanks Oweron - I`m posting the wire for more comments. Your link doesn`t work
And remember to newer play trumpet where a blue seal is around
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Old 03 March 2006   #73
Ou, I see. Just use this one and find that funny seal clipart. Just some cartoon reference. Nothing speciall.

Old 03 March 2006   #74
looking good for your first time, Just remember to kept all of the model's style like they belong together. goodluck
Old 03 March 2006   #75
I'm so sad then... no chance to have some trumpets here ? hahahaha...

your green seal crack me up
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