The Journey Begins Challenge (3D) Entry: Tommy Helgevold

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  05 May 2006
Modeling: Details galore

More detailing, more nature, mountains, Airship and a heap of corrections.

Wonder if I'm going to make it to deadline? It ain't half finished yet.
  05 May 2006
I hope you do make the finish because I think this is a wonderful image. All that curly nature detail is delightful. Good luck
Mark David
People need nature more than nature needs people

  05 May 2006
Shading (Textured and lit): Texture planning

This image is just a quick dab-around before attacking textures, it has the latest model render + some post pro test-texturing to see what texturing would fit the scene best.
  05 May 2006
Looking good! Keep up the pace! Do to time and your style I would keep the textures simple. You might not need particle hair grass. Stylized poly grass patches should work.
  05 May 2006
Looking good so far. Go go go!
  05 May 2006
@Mdavid - thanks for the kind words, I'm working on it ...

@Womball - thanks. I think I'll do a lot in the "post-processing" steps

@Martin - thanks. I'm pacing forward like mad.
  05 May 2006
Shading (Textured and lit): Going all grassy

And the texturing has begun.

There's also additional grass added on top of the grass textures.
Since time's scarce ..I'll probably render this one huge and buzz over to the post-processing stage now.
  05 May 2006
It's probably too late now, but I don't think the additional grass looks that good. Either you should make it much more dense or add some flowers instead. The grass on the roof looks great

Go hamster...
  05 May 2006
Hi Martin,

You're right, I've maxed the grass strands out to 100.000 strands
Blender won't go past that limit, but it is possible to do two things:

1) Duplicate the ground and make it invisible and add another set of grass

2) Go into blenders source-code and remove the limitation (which is put
in purposely to avoid a gazillion fake-bugs (my computer froze complaints)
I was told the secret how to remove it (simple really)...but I've forgotten
where in the code it is ...oh well.

Magic stuff will happen in postpro (as the image now has been rendered to
a whopping 3600 something...

I've re-made the grass (duplicated the ground 3 times + new guides + new shading formula)
so we've got to see if the computer (currently burning) can make it in time...

Last edited by SketchPad : 05 May 2006 at 01:57 PM.
  05 May 2006
Post Effects and Compositing: Postprosessing

After a long rendering an extra layer of grass + tons of dabbing around, it's quickly nearing finish (quickly - ha!)

Yet more postprocessing to do...
  05 May 2006
Much better now Maybe the shadows could use some blur, especially on the ground. But you can easily do that in post.
  05 May 2006
Final Image: The Journey Final

Yahi is setting out on her biggest adventure yet, her father has been gone for a while and only left a mysterious map. Too long - Yahi was told to stay at home, but she wants to try out her new airship that she built herself. She's a tough little girl and are usually quite good natured and happy. Going on a trip with this airship will be a lot of fun - but what will her father think...
  05 May 2006
Fun image TOmmy! And equally fun story. Now the big question is if she find her father? Can this be animated, or are the render times too long?
  05 May 2006
Thanks Nathan!

Your image is really fun too, I like the way you have made it so "clay"-like and it's like a
world of its own.

yeah it can be animated. The character is fully rigged - and everything is basically
set to go if the wish and "feel" should arise...

Man...that was close... 4 hours before deadline, pheeew...
  05 May 2006
Nice result, consider the time you used.
It would have been nice to see, if you had entered in the 2d contest, and have used a bit more time ofcause, with the same picture.

Anyways... nice (and fast) work.
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